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"Hawaiian Islands Weather Details & Aloha Paragraphs" posted by ~Ray
Posted on 2008-09-28 02:25:55

which is near 10,000 feet in elevation. These two webcams are available during the daylight hours here in the islands…and when there’s a big moon rising just after sunset for an hour or two! Plus during the nights and early mornings you will be able to see stars and the sunrise too…depending upon cloud conditions. - Here’s the latest information coming out of the covering the eastern north Pacific. You can find the latest tropical cyclone information for the central north Pacific (where Hawaii is located) by clicking on this link to the. Here’s a covering both the eastern and central Pacific Ocean. To view the cloud conditions we have here in Hawaii please use the following satellite links starting off with the The most recent computer forecast models are sticking together with a more unified outlook through the next week…although there remains day to day deviations involved. I’ve broken the days down individually for clarification as lots of things will be happening…this is how it looks at the moment: Saturday evening - a transition period between our fair weather trade wind pattern and the approach of a frontal cloud band to our northwest. The winds ordain remain on the light side although could become stronger now into Monday as the front moves through the island chain. Satellite imagery shows some moisture heading towards the Big Island so that may be the most shower prone area in the island chain. The band of clouds now called a shearline will begin moving into the Kauai end of the state late tonight…which will bring showers to that northwestern most island as well. Sunday - a rather weak cloud band will move down through the island chain that is if it doesn’t stall along the way through the Aloha state. This band of clouds will bring some showers with it with the most generous amounts likely restricted to the windward sides of the islands. Meanwhile an area of cold air called a trough of low pressure aloft will help to destabilize our overlying atmosphere. This in turn could initiate some localized heavier showers Sunday into Monday. There may be enough cold air aloft to bring some snow to the summits on the Big Island. Back down at the ascend our winds will become north to NE in the wake of the frontal darken bind which will bring a chill to the air for islanders. Monday through Wednesday - it appears that unsettled weather will prevail during this outer forecast period. "Unsettled weather" in this case simply means that there will be a continued chance of scattered showers around. The winds will remain from the north to NE direction during the first half of the new week with the best come about of showers focused over the windward sections. An upper level trough of low pressure may trigger a few heavy showers during this time period…with a continuation of the first chilly weather of the autumn season. Thanksgiving through Friday - it has been touch and go with this extended anticipate period and still isn’t completely clear about what will happen then although now it appears that the unsettled weather with its off and on showery weather could continue. The truth is that it’s still too far out into the future to say for sure although it would certainly be nice to carry good weather back for that important holiday. We’ll have to fine tune this outlook over the next few days. As you can see from reading down through the weather paragraphs above we have some changes that we’re about to embark on. This isn’t all that unusual for the deeper autumn month of November as conditions change more often at least compared to the more placid summer months. I still don’t see any overly serious weather problems through the next week however although it ordain remain changable and probably more showery than usual. This film is about a young man who abandons his possessions gives his entire savings to charity and hitchhikes to Alaska to live in the wilderness. Freshly graduated from college with a promising future. 22 year-old Christopher McCandless instead walked out of his privileged life and into the wild in search of adventure. What happened to him on the way transformed this young wanderer into an enduring symbol for countless people. I very much enjoyed this film which was very engaging and touching at the same time. I happened to read the book version of this story written by Jon Krakauer and had just finished it when I found out that there was a movie version. If this sounds like a good film for you try viewing the. I think it’s about measure to include a link to this animated so you can bring in the clouds as they sweep drink through the islands from Kauai to Maui perhaps skidding to a stop before arriving on the Big Island. In addition it seems appropriate to add this looping as well so you can keep an eye on where the showers are falling now too. It’s just before sunset here in Kula. Maui as I finish up this latest weather updating finishing off this really nice Saturday in fine fashion…playing Pink Floyd a little too loud perhaps. I will be back early Sunday morning with your next update. I hope you have a great Saturday night wherever you happen to be having fun now! Aloha for now…Glenn. Glenn. We have enjoyed reading your comments ever since our first family Christmas in Hawaii four years ago. This year we will be in Maui for Christmas. Any word on the long range weather patterns for Christmas and New Years. Thanks. Now I am off to Banff for a day of early season skiing. Phil Hi Phil good to hear from you glad you have found the weather reading of interest. Too early for the Christmas and New Years holiday forecasts. Although with La Nina active this year we are looking for a slightly more wet winter this year in Hawaii. Have fun skiing! Aloha. Glenn XHTML: You can use these tags: <a href="" call=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

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"Hawaiian Islands Weather Details & Aloha Paragraphs" posted by ~Ray
Posted on 2008-09-28 02:25:37

which is come 10,000 feet in elevation. These two webcams are available during the daylight hours here in the islands…and when there’s a big moon rising just after sunset for an hour or two! Plus during the nights and early mornings you will be able to see stars and the sunrise too…depending upon darken conditions. - Here’s the latest information coming out of the covering the eastern north Pacific. You can find the latest tropical cyclone information for the central north Pacific (where Hawaii is located) by clicking on this link to the. Here’s a covering both the eastern and central Pacific Ocean. To view the cloud conditions we have here in Hawaii please use the following satellite links starting off with the The most recent computer forecast models are sticking together with a more unified outlook through the next week…although there remains day to day deviations involved. I’ve broken the days down individually for clarification as lots of things will be happening…this is how it looks at the moment: Saturday evening - a transition period between our fair weather trade wind pattern and the approach of a frontal cloud band to our northwest. The winds will remain on the lighten side although could become stronger now into Monday as the front moves through the island chain. Satellite imagery shows some moisture heading towards the Big Island so that may be the most shower prone area in the island chain. The band of clouds now called a shearline will begin moving into the Kauai end of the express late tonight…which will carry showers to that northwestern most island as well. Sunday - a rather weak cloud band ordain move down through the island arrange that is if it doesn’t stall along the way through the Aloha state. This band of clouds will carry some showers with it with the most generous amounts likely restricted to the windward sides of the islands. Meanwhile an area of cold air called a trough of low pressure aloft will help to destabilize our overlying atmosphere. This in turn could trigger some localized heavier showers Sunday into Monday. There may be enough cold air aloft to bring some come down to the summits on the Big Island. approve down at the surface our winds will become north to NE in the wake of the frontal cloud band which ordain bring a chill to the air for islanders. Monday through Wednesday - it appears that unsettled weather will prevail during this outer forecast period. "Unsettled weather" in this case simply means that there will be a continued chance of scattered showers around. The winds will remain from the north to NE direction during the first half of the new week with the best chance of showers focused over the windward sections. An upper level trough of low pressure may initiate a few heavy showers during this time period…with a continuation of the first chilly weather of the autumn season. Thanksgiving through Friday - it has been touch and go with this extended forecast period and still isn’t completely clear about what will come about then although now it appears that the unsettled weather with its off and on showery weather could continue. The truth is that it’s still too far out into the future to say for sure although it would certainly be nice to bring good weather back for that important holiday. We’ll have to fine tune this outlook over the next few days. As you can see from reading down through the weather paragraphs above we have some changes that we’re about to embark on. This isn’t all that unusual for the deeper autumn month of November as conditions change more often at least compared to the more placid summer months. I still don’t see any overly serious weather problems through the next week however although it ordain remain changable and probably more showery than usual. This film is about a young man who abandons his possessions gives his entire savings to charity and hitchhikes to Alaska to be in the wilderness. Freshly graduated from college with a promising future. 22 year-old Christopher McCandless instead walked out of his privileged life and into the wild in search of adventure. What happened to him on the way transformed this young wanderer into an enduring symbol for countless people. I very much enjoyed this film which was very engaging and touching at the same time. I happened to read the book version of this story written by Jon Krakauer and had just finished it when I found out that there was a movie version. If this sounds like a good film for you try viewing the. I think it’s about time to include a link to this animated so you can track the clouds as they sweep down through the islands from Kauai to Maui perhaps skidding to a stop before arriving on the Big Island. In addition it seems appropriate to add this looping as well so you can act an eye on where the showers are falling now too. It’s just before sunset here in Kula. Maui as I finish up this latest weather updating finishing off this really nice Saturday in fine fashion…playing Pink Floyd a little too loud perhaps. I ordain be back early Sunday morning with your next update. I hope you have a great Saturday night wherever you happen to be having fun now! Aloha for now…Glenn. Glenn. We have enjoyed reading your comments ever since our first family Christmas in Hawaii four years ago. This year we will be in Maui for Christmas. Any evince on the desire range weather patterns for Christmas and New Years. Thanks. Now I am off to Banff for a day of early season skiing. Phil Hi Phil good to hear from you glad you have found the weather reading of interest. Too early for the Christmas and New Years holiday forecasts. Although with La Nina active this year we are looking for a slightly more wet pass this year in Hawaii. Have fun skiing! Aloha. Glenn XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym call=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

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"Hawaiian Islands Weather Details & Aloha Paragraphs" posted by ~Ray
Posted on 2008-09-28 02:25:36

which is near 10,000 feet in elevation. These two webcams are available during the daylight hours here in the islands…and when there’s a big moon rising just after sunset for an hour or two! Plus during the nights and early mornings you will be able to see stars and the sunrise too…depending upon cloud conditions. - Here’s the latest information coming out of the covering the eastern north Pacific. You can find the latest tropical cyclone information for the central north Pacific (where Hawaii is located) by clicking on this link to the. Here’s a covering both the eastern and central Pacific Ocean. To view the cloud conditions we have here in Hawaii please use the following satellite links starting off with the The most recent computer anticipate models are sticking together with a more unified outlook through the next week…although there remains day to day deviations involved. I’ve broken the days down individually for clarification as lots of things ordain be happening…this is how it looks at the moment: Saturday evening - a transition period between our fair weather trade wind pattern and the come of a frontal cloud band to our northwest. The winds will be on the light side although could become stronger now into Monday as the front moves through the island chain. Satellite imagery shows some moisture heading towards the Big Island so that may be the most shower prone area in the island chain. The band of clouds now called a shearline will begin moving into the Kauai end of the state late tonight…which will bring showers to that northwestern most island as well. Sunday - a rather weak cloud band will move down through the island chain that is if it doesn’t stall along the way through the Aloha state. This band of clouds will carry some showers with it with the most generous amounts likely restricted to the windward sides of the islands. Meanwhile an area of cold air called a trough of low pressure aloft will help to destabilize our overlying atmosphere. This in turn could trigger some localized heavier showers Sunday into Monday. There may be enough cold air aloft to bring some snow to the summits on the Big Island. Back down at the surface our winds will become north to NE in the wake of the frontal cloud band which will bring a chill to the air for islanders. Monday through Wednesday - it appears that unsettled weather will prevail during this outer forecast period. "Unsettled defy" in this inspect simply means that there will be a continued chance of scattered showers around. The winds will remain from the north to NE direction during the first half of the new week with the best chance of showers focused over the windward sections. An upper aim trough of low pressure may trigger a few heavy showers during this time period…with a continuation of the first chilly weather of the autumn season. Thanksgiving through Friday - it has been touch and go with this extended forecast period and still isn’t completely clear about what will happen then although now it appears that the unsettled weather with its off and on showery weather could continue. The truth is that it’s still too far out into the future to say for sure although it would certainly be nice to bring good weather back for that important holiday. We’ll have to fine tune this outlook over the next few days. As you can see from reading down through the defy paragraphs above we have some changes that we’re about to embark on. This isn’t all that unusual for the deeper autumn month of November as conditions change more often at least compared to the more placid summer months. I still don’t see any overly serious weather problems through the next week however although it will remain changable and probably more showery than usual. This film is about a young man who abandons his possessions gives his entire savings to charity and hitchhikes to Alaska to live in the wilderness. Freshly graduated from college with a promising future. 22 year-old Christopher McCandless instead walked out of his privileged life and into the wild in search of adventure. What happened to him on the way transformed this young wanderer into an enduring symbol for countless people. I very much enjoyed this film which was very engaging and touching at the same time. I happened to read the book version of this story written by Jon Krakauer and had just finished it when I found out that there was a movie version. If this sounds like a good film for you try viewing the. I think it’s about time to consider a link to this animated so you can track the clouds as they sweep down through the islands from Kauai to Maui perhaps skidding to a stop before arriving on the Big Island. In addition it seems appropriate to add this looping as well so you can keep an eye on where the showers are falling now too. It’s just before sunset here in Kula. Maui as I finish up this latest weather updating finishing off this really nice Saturday in fine fashion…playing Pink Floyd a little too loud perhaps. I will be back early Sunday morning with your next update. I hope you have a great Saturday night wherever you happen to be having fun now! Aloha for now…Glenn. Glenn. We have enjoyed reading your comments ever since our first family Christmas in Hawaii four years ago. This year we will be in Maui for Christmas. Any word on the long range defy patterns for Christmas and New Years. Thanks. Now I am off to Banff for a day of early season skiing. Phil Hi Phil good to hear from you glad you have found the weather reading of interest. Too early for the Christmas and New Years holiday forecasts. Although with La Nina active this year we are looking for a slightly more wet winter this year in Hawaii. Have fun skiing! Aloha. Glenn XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

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"TIMMY! - A contest" posted by ~Ray
Posted on 2008-03-15 23:21:33

create by mental act a kid goes into a game store. Let’s just call him… 'Timmy.' Now. Timmy doesn’t undergo a lot of money. So he buys one pack of Tempest. He rips it open and starts tearing through the cards to find the rare. And then he sees it. It’s a big green creature. Seven power. Seven toughness. It’s huge. Huge! He’s eyes keep moving. He glances up at the casting cost: blah blah blah. Boring. Move on. Timmy looks at the rules text. There’s a bunch of words. Timmy reads. Every turn Timmy gets another creature. Another entire creature. It’s small but in ten turns he’ll have twenty creatures. A 7/7 creature with twenty 1/1s. How does his opponent stop that? It can’t be stopped! Timmy finally exhales. He has found the Holy Grail. The story of how the first of the named player profiles came to be. In the time since then we've all become well acquainted with his friends Johnny. Spike. Vorthos and Melvin. And of all the psychographic personas. Timmy is probably the most maligned. He makes questionable draft picks because he thinks cards will be fun to play despite being overcosted or easily countered. He makes decks without much regard to mana curves or consistency because he tries to pack in as many alter one-of cards as possible and kinda likes having a deck that doesn't compete the same every bet. He comes to YmtC and shows everyone his crazy dream-card and a lot of the measure it's just not very good. But he doesn't mind. Playing the game is its own reward. So here's a CONTEST devoted to our dear friend Timmy. But it's a contest with a twist. I've heard some people say that no matter what type of gamer you are deep inside everyone's a Timmy when they first play the game. But what happens when Timmy grows up and deep inside he's comfort a Timmy? Fat creatures aren't the be all and end all of the bet no matter how fun they might be and Tim's tastes can be both varied and refined. We're trying to look at all the aspects of Timmy-dom here. First of all the rules:- No Un-cards. I know a lot of Timmies like them but they're really hard to adjudicate alongside regular cards.- No cards from previous contests. I can't really watchdog this but just be honest.- Card art and mockups are allowed and in fact encouraged! (As desire as you provide the card in a plain text version as come up) Flavor will be one of the grading points and an illustration can potentially put a cool card over the top. If you can't get your hands on a picture that looks good a description of the art direction you be is good too. But be warned if you go all the way with this you're taking a risk. If I decide the art is bland or doesn't contribute to the flavor you can suffer points as well. If you don't do anything art-wise you won't lose anything.- No mana costs! I'm going out on a limb here but I think that although separate balancing is a useful skill it's not as if everyone in the contest can playtest the cards to see how well they perform. And who wants to lose points for being off by ? Timmy doesn't care about mana costs that much anyway. Costs for activated abilities can be just as ambiguous if you want. alter a note of the separate's color and that's all that's required! Now to make things interesting Timmy himself is going to sit this one out and get the judging to his friends:Johnny/Timmy Johnny wants to be creative and show off all the new and unexpected things he can do with his cards. Timmy just wants to have a fun game. Together you get someone who wants to thrill and amaze his opponents with how much fun his new deck is. Incidentally according to MaRo he's the unofficial spokesperson of odd formats that turn the bet on end especially multiplayer. More than any other compose. Timmy is a social player and when he feels the need to express his wild ideas he likes to have an audience. Be the fun guy at the delay. socialise your friends! Timmyspike is in an unusual position because he wants to play with fun cards but he also has to be competitive. change surface when he's piloting a carefully tuned deck he likes to win big. Say you've got a sleek and efficient hold back engine that can lock down your opponent and all you need is a finisher. Timmyspike says "This is a ameliorate measure for a Dragon!" And it's not just the "finishing move" any big dramatic displace in the come in a well-timed sweeper that devastates your opponent or in some cases change surface the game-winning one turn Combo can get Spike/Timmy excited. Note also that while banish likes powerful cards in general he also likes cards that take skill to use. The proper timing required for a truly game changing or the psychological mini-game of alter Spike a happy player.(Spike/Timmy will also be the unofficial spokesperson of fit in this contest. Since mana costs are undefined this will usually be a minor inform but there are abilities and color pie decisions that could make a card overpowered or underpowered at any cost.) The game of Magic has a history of amazing artwork and creative stories. There are cards out there with beautiful illustrations and subtle evocative flavor text that will give Vorthos shivers. Timmy doesn't care much for subtlety though. He wants a card that will make him grin say "woah" or maybe change surface laugh. He wants the cool concept cards. The epic artwork. The flavor text that you be to every time you slap the card on the table. Melvin plays the bet for the sake of the bet itself from the foundation of resource management to the smallest and most obscure interactions of triggers and state-based effects. To paraphrase MaRo. Melvin/Timmy likes exciting cards that don't just do cool things on their own but do cool things together. Unlike Johnny he's not really concerned with exploring the unknown and pulling out strange surprises. Melvin/Timmy's favorite card interactions are sometimes rather obvious or linear but there's very little quite so satisfying to him as pulling the strings of a web of interconnected cards. He's a big fan of tribal-ish themes desire Slivers and just loves the big "build around me" cards.(Melvin Timmy gets to be the adjudicate that cares about proper templating and wording too. Fortunately he's a forgiving sort he just gets a bit itchy when cards desire don't actually work the way they're printed. You'll only lose points on this if your card's ability actually fails to function or is really hard to understand.) Each adjudicate gives a advance out of ten and the total of those scores determine whether you pass the round or get eliminated. The first eight people to sign up will get a place but conclude free to sign up after the cutoff (within reason). If at some inform there are players who can't continue with the contest. I'll grab someone else for their schedule starting with the most recently eliminated players and dipping into the pool of late-comers if necessary. Things will generally be very open ended and the rounds are straightforward although I'll do my beat to keep things interesting. The entrants so far: assay VII - winSpeed Dueling Batch #2. Contest #19 - win 3:1The Theme Week Contest - Weatherlight Week: winA Bored Contest - 30 min: win Unfortunately for you. 2 or 3 smokebraiders on move 2 is even less likely than Abe Lincoln coming approve from the dead to tell you how bad your be is. Sorry peaceEdit: Lincoln never lies... WHAT? No. There's no way they're printing that. Duress is an amazing card are they seriously going to print something strictly better Sure shapeshifter is far exceed than Narcomoeba. Chronicler. Teferi. Meloku. Keiga. Jushi. Trinket. Morphling and all the CIP guys that makes Shapeshifter so good because it can copy their effects (Sower. Venser etc.). It's only sad that reality disagrees. Thank you for understanding what a format-warping separate is. You've earned my first ever given cookie. apply: It will be a long measure before I give out another cookie like that. Create a non-creature card. No fatties for this go you'll need to find something else to excite Timmy. And no cop-out sorceries-that-create-creature-tokens either (although more subtle creature related things are just fine). Explore some of the other big colorful effects that make Magic fun. And just to act you on your toes how about we take that last sentence literally and make it multicolored. Lowest two scores ordain be eliminated. Good luck! And remember. Timmy doesn't compassionate much about mana costs. free a creature: ~ deals damage equal to the sacrificed creatures power to target creature or player. X equals the sacrificed creature's power."head we're out of ammo. I think we should.. wait wait what are you doing? Put me down this... Aaaaaaaaaah!!!!" -Grork measure words. I was going to do this then I realized it had to be multicolored. breathe,Haggling [ U ] Target opponent gains control of target creature you control with the lowest converted mana cost. Then gain hold back of target creature that player controls with the highest converted mana be."Why would I furnish you my sword for this bottle cap?""Uh it's a magic bottle cap?""Magic you say! Well my friend you undergo made yourself a deal!" (M deotes an undetermined amount of mana.)SorceryRemove all permanants from the game. Then collide with with all opponents. The winning player chooses a card removed from the bet. That player puts the chosen card into compete under his or her hold back. Each player puts the top card of their library on the bottom of their library. Repeat this process until all permanents removed from the game this way have been put back into compete."Let's see who's the lucky one now!" (M deotes an undetermined be of mana.)SorceryRemove all permanants from the game. Then clash with all opponents. The winning player chooses a card removed from the game. That player puts the chosen separate into play under his or her control. Each player puts the top separate of their library on the bottom of their library. Repeat this affect until all permanents removed from the bet this way have been put approve into play."Let's see who's the lucky one now!" As an additional cost to compete Magic Awakening sacrifice all nonland noncreature permanents you hold back. For each permanent sacrificed this way reveal cards from the top of your library until you reveal a creature card put that card into play and put the rest of the revealed cards on the bottom of your library in any order. Whenever a creature you control comes into play clash with an opponent three times. If you win two or more of the clashes that creature deals alter equal to its power to target creature or player. (art: A mouse on blast facing down a Loxodon.)Enchantment-AuraEnchanted creature has. ( :This creature deals three damage to target creature or player. Put a depletion counter on it.)When enchanted creature has three or more depletion counters on it sacrifice it."That mana/manipulate fiasco gave me an idea..."-Jaya Ballard. assign Mage. Ok is this my fault for not posting a deadline or did we just lose some populate altogether?...... I'll evaluate the ones that get in by Saturday then decide what to do from there. Bump people! EnchantmentWhenever you displace a card show it. If it's a creature. Aetherflame deals damage equal to the revealed creature's cater to each creature. Timmy when playing this card:"Hey be. I just revealed. Everything on the field dies! Yaaaay!" Grades are nearly done but ordain probably have to wait until tomorrow. They're kinda discuss though since the two populate who didn't show up will be eliminated and everyone who made a separate passes. Next round requires a bit of setting up too so just expect things to come about tomorrow (art: A walk on fire facing drink a Loxodon.)Enchantment-AuraEnchanted creature has "T: This creature deals three damage to target creature or player. Put a depletion counter on it."When enchanted creature has three or more depletion counters on it sacrifice it."That mana/manipulate fiasco gave me an idea..."-Jaya Ballard. Task Mage. T/J says "Most enjoin creature damage suggests combos with Deathtouch but 3 damage is a pretty hefty be to begin with. Second thing that comes to mind is fun stuff with manipulating counters and auras or untapping creatures (measure it alter and you can blast him off a few times even after his "sacrifice me" initiate goes off). Nobody's going to be surprised when it shows up in my red/green aggro/burn deck but throw in some blue maybe a few to go with the theme... It'll be the terror of the delay if it gets going." 7/10T/S says "Direct repeatable alter desire this has the potential to mop up a lot of little threats and alter the way for the win. Auras are always a bit risky of course but if this one sticks you stand a good come about of taking at least one creature with you. You're going to be playing it on something expendable anyway but still card advantage is the bane of all auras." 6/10 T/V says "So say I've got a little expendable creature hanging out behind the front lines of battle while my big fatties duke it out. What's a self-respecting red mage to do? Set it on fire. The visualise of a surprised elephant facing down a burning mouse is worth a smile too. The name's quirky and I'm not sure I like it or not on its own but in a game full of generic fire-themed spells I must admit it sticks in the mind. Plus Jaya Ballard... 'nuff said." 8/10T/M says "The fact that all it requires is any generic creature in order to be effective is a bit of a turn-off. In fact if you've got a creature with some interesting ability odds are you don't want to burn its fur so vanillas and token creatures are ideal candidates. Interactions with other cool abilities are therefore a little bit on the low side. Good utility but I'd really have to stretch to sight any real synergies with other cards. Build-around-me potential is slim" 4/10 EnchantmentWhenever a creature you hold back comes into play clash with an opponent three times. If you win two or more of the clashes that creature deals alter equal to its power to target creature or player. T/J says "Building a deck with this seems almost familiar somehow bringing back old memories of Pandemonium. But hey it doesn't have the downside of letting your opponent hit you approve. There are so many options for bringing creatures into compete but with the in the be it's a great candidate for a truly nasty bounce-themed be. compete your biggest creatures go them to your hand then play them again! It's like a little juggling show." 8/10T/S says "I'm trying to run some scenarios in my head to see if two out of three clashes actually gives you an advantage over one collide with and I've decided I really like it as a way to add some skill and decision-making to an otherwise random effect since choosing to keep your top card or put it on the bottom of your library has immediate repercussions. As much as randomness bugs me. I evaluate that it's almost worth it just for the chance to dig three cards deeper in examine of my game-winning card. Is it bad that I'm paying more attention to the Clash mechanic than to the actual effect of the card? Eh enjoin alter is fun too." 7/10T/V says "What exactly is "Aether" anyway? Sorry but the name is really quite generic. Yet another chaotic vortex of cosmic... something." 3/10T/M says "Fun variation on clash which really goes wild if you've got one of those clash-trigger enchantments around desire. It's not screaming to be the heart and soul of a cool engine of awesomeness but the synergy of big creatures coming into play and big creatures clashing in your library is undeniable." 7/10 SorceryRemove all permanants from the game. Then clash with all opponents. The winning player chooses a card removed from the game. That player puts the chosen card into play under his or her control. Each player puts the top card of their library on the furnish of their library. tell this affect until all permanents removed from the game this way have been put back into play."Let's see who's the lucky one now!"T/J says "Hmm how do I act advantage of something like this? No immediate card choices go to mind. 'cept maybe. And yet I can't wait to see the look on populate's faces when I play it. Ideally something I'd use when I'm on the losing side of things but this just seems made for busting up ANY kind of awkward board position in multiplayer games. Only problem I see is the insane amount of card flipping involved! That's a lot of clashes. I could get away with playing it once when it really matters but then I'd exceed retire it for worry of getting pummeled by my playgroup." 5/10T/S says "I'll be honest it's just too random. It's an okay card for the truly desparate situations but even then there's no telling what will happen. And if I win by sheer luck it's a little bit hollow. I am intrigued that I'll be able to dig maybe ten or twenty cards into my deck by the measure it resolves though." 3/10T/V says "I'm confused by the name. Is "Transmunation" a misspelling or is it a fun made up word like "Gizmometry" of Izzet fame? The "Unpredictable" part is a little bit redundant though not entirely bad. And the flavor text while appropriate is somewhat.. obvious. We get to see who's lucky. Is that a taunt? A threat? Am I missing a joke of some kind?" 4/10(Re-read the card so Melvin changed his mind)T/M says "Using Clash as a massive randomization drive is mildly more interesting than flipping coins since your deck construction can make a difference. But it's hard to build around a card like this because you're so unsure about what the board position is going to be like after it resolves. And the come in lay before it resolves is largely irrelevant since any card that might help you take control of things is likely to end up in enemy hands. It's better than I originally thought since when I first read it it looked pretty easy to manipulate the results of the clash. But in command it's just chaos for the sake of chaos and to Melvin who likes to see all the little mechanics working together in harmony randomness on this scale isn't all that fun." 4/10 SorceryAs an additional cost to play Magic Awakening sacrifice all nonland noncreature permanents you control. For each permanent sacrificed this way reveal cards from the top of your library until you show a creature card put that card into compete and put the rest of the revealed cards on the furnish of your library in any order. T/J says "I can already see how this could play out. Lots of early bet artifacts and enchantments to delay your opponent fix your mana etc. And then you displace THIS. When that that's been sitting on the table since turn one suddenly turns into a Simic Sky Swallower you can bet your opponents ordain sit up and take notice. I'm really straining to evaluate of good non-creatures that do cool things to give it but all I can think of is to get lots of them and get them as cheap as possible. Not as deep as it could be." 4/10T/S says "remove creatures eh? With the right selection of creatures in the be it's a seriously scary card. Pack four s fill the rest up with cheap enchantments and disruption and Bam! I like the fact that it's a fun separate in a casual deck but the power can seriously ramp up when you set your mind to exploiting it." 8/10T/V says "I like the flavor of channeling red and green's love/dislike relationship with artifacts and enchantments ( etc.) into a massive creature-summoning ritual. But with a label like "Awakening" it sounds more desire a recite to excite magical objects not transform them into other things. The label is sadly pretty forgettable." 4/10T/M says "Putting creatures into compete from the library is a relatively rare thing and so there's not a lot of cards out there that help support it the way that say graveyard reanimation is supported. Scrying and other library manipulation help things out but if you're grabbing three or four creatures at once you can easily drop to just play the odds. If your deck is packed with alter creatures to put into play this way you're gonna get something good. comfort as a "finisher" card it's definately build-around material and choosing a balance of enchantments and artifacts to keep control of the board until you can combo out is a fun excercise." 6/10 EnchantmentWhenever you displace a card show it. If it's a creature. Aetherflame deals damage equal to the revealed creature's power to each creature. T/J says "This one's a lot more complicated than it looks on the ascend. At first it looks pretty powerful as a board sweeper. Then you notice that it spells almost certain death for any creature that hits the come in unless your opponent deals with that enchantment. And then you go away thinking of all kinds of elusive evasive durable creatures that will defeat the rain of death and beat your opponent down wins again!" 8/10T/S says "It's a tricky one since it relies on you having creatures in your deck but also favors creatureless win conditions. And unless you've got some way to displace cards at ordain you need to wait until your next turn for it to take effect. It has a lot of potential if you really be a repeatable mass removal cause but it's just a bit too slow and a bit too random to be a good alternative to most other removal spells." 4/10T/V says "Again with the Aether. The name doesn't quite resonate with the concept if you ask me since I associate aether with summoning creatures themselves while drawing cards is usually flavored as the player's knowledge of spells in an abstract create. I gotta hand it to you though the name does turn off the tongue." 5/10T/M says "You could approach this as a sort of logic bedevil where you specifically choose creatures that aren't powerful enough to kill one another but still powerful enough to wipe out your opponent's army. Unfortunately if you're playing black/red you're looking at a lot of high cater/low toughness creatures so I anticipate you just have to make the beat of their short life spans. There's something to be said for tension and the contend of trying to mesh together conflicting goals creatively but Melvin isn't Johnny and having a card that tries to pull two different directions at the same time is a bit frustrating." 4/10 SorceryTarget opponent gains hold back of target creature you hold back with the lowest converted mana be. Then gain control of target creature that player controls with the highest converted mana cost."Why would I give you my sword for this store cap?""Uh it's a magic bottle cap?""Magic you say! Well my friend you undergo made yourself a deal!"T/J says "As a separate it's not particularly deep it does exactly what it says it does. You get a free creature from your opponent and all it costs you is some little chump. There's always some combo potential in giving your opponent a creature that's got an awkward drawback though. Stealing things is fun for Timmy and donating things is fun for Johnny so why wouldn't I like it? It's not going to be a keystone card in a deck it just enables all sorts of other fun things." 7/10T/S says "Narrower than other creature steal cards since it requires you to hold back a creature of some sort to exchange but that just means a more aggressive be. And since it's not as straightforward as say it's an easy separate to apply which makes it even more satisfying when you spot the perfect time and displace to make the change. Potentially game-changing and it gives me a chance to show off on a crushingly good play." 7/10T/V says "You could have gone for the obvious "psychic shackles of hold back" type thing but I think the flavor of some weasely con artist tricking you out of your prized creature is a lot more fun. The flavor text could use some polish though. It's kinda cute but it portrays the weasely con-artist as a bit of an amateur. Is that really the best line he could come up with? Where's the elaborate deception?" 7/10T/M says "I don't know if you intended this functionality but as worded you can easily sacrifice your creature to some other effect while Haggling is on the stack giving your opponent nothing in go. I'd consider using the "transfer" wording instead as open on which means both things undergo to be in compete in order for the exchange to take displace. Anyway as desire as both you and your opponent have a fairly wide curve of creatures in your be I don't think there's much deck-building you can do to hone this card's effectiveness. It plays well with cheap weenie decks but that comfort leaves things pretty open. Build-around potential isn't that great it's just a nice flexible card." 4/10(5 points arbitrarily deducted for not meeting the multicolor criteria) Riorvard and G_X did not submit a card and undergo been eliminated. But from this point on if there are any no-show-ers they're welcome to step approve into the game and reclaim their place. ROUND 2 - The Big conceive of RoundThis round couldn't be simpler. I give you with three images and you pick one to turn into a separate. Out of the six of you the lowest two scores will be eliminated. May the Vorth be with you. conceive of One: Ooze I'm not sure Clash really works as a good randomizer in this inspect. The intent of the card seems to be that every permanent is up for grabs to whoever gets lucky but once a player hits a really big CMC card they're going to roll with it. If you show a Darksteel Colossus early in the process you basically rake in everybody else's board no questions asked. And no matter how much fun it sounds to make a deck that does that it's pretty much Bah-Roken. That could be fixed but once you remove the clashing element of the card there's not much else you can do to build your be around this You missed a key part of this. The ability reads "Each player puts the top card of their library on the bottom". So no separate is seen more than once unless we separate through the whole library. "Transmunations" is a play off the word "transmute" but yes it's entirely made up. It was supposed to give of the idea of things changing into other things but in a kinda "I dont experience what's going on" kind of way. How does Johnny act advantage of this? Packing his be FULL of High MC spells making him much more likely to displace cards. Make it Tron/Cloudpost + Mycosynth Lattice for maximum fun. Plus for a timmy having a deck full of high mana costs is half the fun Creature-OozeCummulative Upkeep-Magmatic Ooze deals 1 damage to each non-ooze creature. When Magmatic Ooze is put into the graveyard it deals alter equal to the be of age counters on it to target player."I sent out some scouts a few hours ago. What happened to them?"-Ib. Halheart Tactition4/4

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"TIMMY! - A contest" posted by ~Ray
Posted on 2008-03-15 23:21:33

Imagine a kid goes into a bet store. Let’s just call him… 'Timmy.' Now. Timmy doesn’t undergo a lot of money. So he buys one pack of Tempest. He rips it open and starts tearing through the cards to find the rare. And then he sees it. It’s a big green creature. Seven power. Seven toughness. It’s huge. Huge! He’s eyes keep moving. He glances up at the casting be: blah blah blah. Boring. act on. Timmy looks at the rules text. There’s a bunch of words. Timmy reads. Every turn Timmy gets another creature. Another entire creature. It’s small but in ten turns he’ll undergo twenty creatures. A 7/7 creature with twenty 1/1s. How does his opponent forbid that? It can’t be stopped! Timmy finally exhales. He has open the Holy Grail. The story of how the first of the named player profiles came to be. In the time since then we've all become well acquainted with his friends Johnny. banish. Vorthos and Melvin. And of all the psychographic personas. Timmy is probably the most maligned. He makes questionable compose picks because he thinks cards will be fun to compete despite being overcosted or easily countered. He makes decks without much regard to mana curves or consistency because he tries to pack in as many cool one-of cards as possible and kinda likes having a deck that doesn't play the same every game. He comes to YmtC and shows everyone his crazy dream-card and a lot of the time it's just not very good. But he doesn't mind. Playing the bet is its own recognise. So here's a CONTEST devoted to our dear friend Timmy. But it's a contest with a twist. I've heard some people say that no be what type of gamer you are deep inside everyone's a Timmy when they first compete the bet. But what happens when Timmy grows up and deep inside he's still a Timmy? Fat creatures aren't the be all and end all of the bet no be how fun they might be and Tim's tastes can be both varied and refined. We're trying to look at all the aspects of Timmy-dom here. First of all the rules:- No Un-cards. I know a lot of Timmies like them but they're really hard to judge alongside regular cards.- No cards from previous contests. I can't really watchdog this but just be honest.- Card art and mockups are allowed and in fact encouraged! (As long as you provide the card in a plain text version as well) Flavor will be one of the grading points and an illustration can potentially put a cool card over the top. If you can't get your hands on a conceive of that looks good a description of the art direction you want is good too. But be warned if you go all the way with this you're taking a risk. If I end the art is bland or doesn't contribute to the flavor you can suffer points as well. If you don't do anything art-wise you won't lose anything.- No mana costs! I'm going out on a limb here but I think that although card balancing is a useful skill it's not as if everyone in the oppose can playtest the cards to see how well they perform. And who wants to lose points for being off by ? Timmy doesn't compassionate about mana costs that much anyway. Costs for activated abilities can be just as ambiguous if you want. alter a note of the separate's alter and that's all that's required! Now to make things interesting Timmy himself is going to sit this one out and leave the judging to his friends:Johnny/Timmy Johnny wants to be creative and show off all the new and unexpected things he can do with his cards. Timmy just wants to have a fun game. Together you get someone who wants to excite and surprise his opponents with how much fun his new deck is. Incidentally according to MaRo he's the unofficial spokesperson of odd formats that move the bet on end especially multiplayer. More than any other compose. Timmy is a social player and when he feels the be to convey his wild ideas he likes to have an audience. Be the fun guy at the table. Entertain your friends! Timmyspike is in an unusual position because he wants to play with fun cards but he also has to be competitive. change surface when he's piloting a carefully tuned be he likes to win big. Say you've got a sleek and efficient hold back engine that can fasten drink your opponent and all you be is a finisher. Timmyspike says "This is a perfect time for a Dragon!" And it's not just the "finishing move" any big dramatic swing in the board a well-timed sweeper that devastates your opponent or in some cases even the game-winning one turn Combo can get banish/Timmy excited. Note also that while Spike likes powerful cards in general he also likes cards that take skill to use. The proper timing required for a truly bet changing or the psychological mini-game of alter Spike a happy player.(Spike/Timmy will also be the unofficial spokesperson of fit in this contest. Since mana costs are undefined this ordain usually be a minor point but there are abilities and color pie decisions that could make a card overpowered or underpowered at any cost.) The bet of Magic has a history of amazing artwork and creative stories. There are cards out there with beautiful illustrations and subtle evocative flavor text that will give Vorthos shivers. Timmy doesn't care much for subtlety though. He wants a card that will make him grin say "woah" or maybe change surface express emotion. He wants the cool concept cards. The epic artwork. The flavor text that you be to every time you slap the card on the table. Melvin plays the game for the sake of the game itself from the foundation of resource management to the smallest and most obscure interactions of triggers and state-based effects. To paraphrase MaRo. Melvin/Timmy likes exciting cards that don't just do alter things on their own but do cool things together. Unlike Johnny he's not really concerned with exploring the unknown and pulling out strange surprises. Melvin/Timmy's favorite card interactions are sometimes rather obvious or linear but there's very little quite so satisfying to him as pulling the strings of a web of interconnected cards. He's a big fan of tribal-ish themes like Slivers and just loves the big "create around me" cards.(Melvin Timmy gets to be the judge that cares about proper templating and wording too. Fortunately he's a forgiving sort he just gets a bit itchy when cards like don't actually work the way they're printed. You'll only lose points on this if your separate's ability actually fails to answer or is really hard to understand.) Each judge gives a score out of ten and the total of those scores cause whether you pass the round or get eliminated. The first eight populate to sign up ordain get a place but conclude free to sign up after the cutoff (within reason). If at some point there are players who can't continue with the oppose. I'll grab someone else for their slot starting with the most recently eliminated players and dipping into the pool of late-comers if necessary. Things will generally be very open ended and the rounds are straightforward although I'll do my best to keep things interesting. The entrants so far: assay VII - winSpeed Dueling group #2. Contest #19 - win 3:1The Theme Week Contest - Weatherlight Week: winA Bored oppose - 30 min: win Unfortunately for you. 2 or 3 smokebraiders on turn 2 is even less likely than Abe Lincoln coming back from the dead to tell you how bad your be is. Sorry peaceEdit: Lincoln never lies... WHAT? No. There's no way they're printing that. Duress is an amazing card are they seriously going to create something strictly better Sure shapeshifter is far better than Narcomoeba. Chronicler. Teferi. Meloku. Keiga. Jushi. Trinket. Morphling and all the CIP guys that makes Shapeshifter so good because it can write their effects (Sower. Venser etc.). It's only sad that reality disagrees. Thank you for understanding what a format-warping card is. You've earned my first ever given cookie. Enjoy: It will be a desire time before I give out another cookie like that. Create a non-creature card. No fatties for this round you'll need to find something else to excite Timmy. And no cop-out sorceries-that-create-creature-tokens either (although more subtle creature related things are just book). Explore some of the other big colorful effects that make Magic fun. And just to keep you on your toes how about we take that last sentence literally and make it multicolored. Lowest two scores ordain be eliminated. Good luck! And remember. Timmy doesn't care much about mana costs. sacrifice a creature: ~ deals alter equal to the sacrificed creatures cater to target creature or player. X equals the sacrificed creature's power."Captain we're out of ammo. I think we should.. act wait what are you doing? Put me drink this... Aaaaaaaaaah!!!!" -Grork last words. I was going to do this then I realized it had to be multicolored. Sigh,Haggling [ U ] Target opponent gains control of target creature you control with the lowest converted mana be. Then gain control of target creature that player controls with the highest converted mana cost."Why would I furnish you my sword for this store cap?""Uh it's a magic bottle cap?""Magic you say! Well my friend you have made yourself a deal!" (M deotes an undetermined amount of mana.)SorceryRemove all permanants from the game. Then clash with all opponents. The winning player chooses a card removed from the bet. That player puts the chosen card into compete under his or her hold back. Each player puts the top card of their library on the bottom of their library. Repeat this process until all permanents removed from the bet this way undergo been put back into compete."Let's see who's the lucky one now!" (M deotes an undetermined amount of mana.)SorceryRemove all permanants from the game. Then collide with with all opponents. The winning player chooses a card removed from the game. That player puts the chosen card into play under his or her control. Each player puts the top separate of their library on the furnish of their library. Repeat this process until all permanents removed from the game this way have been put approve into play."Let's see who's the lucky one now!" As an additional be to play Magic Awakening sacrifice all nonland noncreature permanents you control. For each permanent sacrificed this way reveal cards from the top of your library until you reveal a creature separate put that card into play and put the rest of the revealed cards on the bottom of your library in any order. Whenever a creature you control comes into play clash with an opponent three times. If you win two or more of the clashes that creature deals damage compete to its cater to target creature or player. (art: A mouse on fire facing down a Loxodon.)Enchantment-AuraEnchanted creature has. ( :This creature deals three damage to aim creature or player. Put a depletion answer on it.)When enchanted creature has three or more depletion counters on it free it."That mana/monkey fiasco gave me an idea..."-Jaya Ballard. Task Mage. Ok is this my accuse for not posting a deadline or did we just lose some people altogether?...... I'll grade the ones that get in by Saturday then decide what to do from there. collide with people! EnchantmentWhenever you draw a separate reveal it. If it's a creature. Aetherflame deals damage equal to the revealed creature's cater to each creature. Timmy when playing this card:"Hey look. I just revealed. Everything on the field dies! Yaaaay!" Grades are nearly done but will probably have to wait until tomorrow. They're kinda moot though since the two people who didn't show up will be eliminated and everyone who made a card passes. Next round requires a bit of setting up too so just expect things to come about tomorrow (art: A mouse on blast facing drink a Loxodon.)Enchantment-AuraEnchanted creature has "T: This creature deals three damage to target creature or player. Put a depletion counter on it."When enchanted creature has three or more depletion counters on it sacrifice it."That mana/monkey fiasco gave me an idea..."-Jaya Ballard. Task Mage. T/J says "Most enjoin creature damage suggests combos with Deathtouch but 3 damage is a pretty hefty amount to begin with. Second thing that comes to mind is fun stuff with manipulating counters and auras or untapping creatures (time it alter and you can fire him off a few times even after his "sacrifice me" initiate goes off). Nobody's going to be surprised when it shows up in my red/green aggro/burn deck but throw in some blue maybe a few to go with the theme... It'll be the terror of the table if it gets going." 7/10T/S says "Direct repeatable damage like this has the potential to mop up a lot of little threats and alter the way for the win. Auras are always a bit risky of course but if this one sticks you rest a good chance of taking at least one creature with you. You're going to be playing it on something expendable anyway but still card advantage is the bane of all auras." 6/10 T/V says "So say I've got a little expendable creature hanging out behind the front lines of contend while my big fatties duke it out. What's a self-respecting red mage to do? Set it on fire. The image of a surprised elephant facing drink a burning mouse is worth a grimace too. The name's quirky and I'm not sure I like it or not on its own but in a bet full of generic fire-themed spells I must adjudge it sticks in the mind. Plus Jaya Ballard... 'nuff said." 8/10T/M says "The fact that all it requires is any generic creature in request to be effective is a bit of a turn-off. In fact if you've got a creature with some interesting ability odds are you don't be to destroy its fur so vanillas and token creatures are ideal candidates. Interactions with other alter abilities are therefore a little bit on the low side. Good utility but I'd really have to be to find any real synergies with other cards. Build-around-me potential is slim" 4/10 EnchantmentWhenever a creature you hold back comes into play collide with with an opponent three times. If you win two or more of the clashes that creature deals damage compete to its power to aim creature or player. T/J says "Building a deck with this seems almost familiar somehow bringing back old memories of Pandemonium. But hey it doesn't have the downside of letting your opponent hit you back. There are so many options for bringing creatures into compete but with the in the cost it's a great candidate for a truly nasty bounce-themed deck. Play your biggest creatures return them to your hand then play them again! It's like a little juggling show." 8/10T/S says "I'm trying to run some scenarios in my continue to see if two out of three clashes actually gives you an advantage over one clash and I've decided I really like it as a way to add some skill and decision-making to an otherwise random effect since choosing to keep your top card or put it on the bottom of your library has immediate repercussions. As much as randomness bugs me. I think that it's almost worth it just for the chance to dig three cards deeper in search of my game-winning card. Is it bad that I'm paying more attention to the Clash mechanic than to the actual effect of the card? Eh direct damage is fun too." 7/10T/V says "What exactly is "Aether" anyway? Sorry but the name is really quite generic. Yet another chaotic vortex of cosmic... something." 3/10T/M says "Fun variation on clash which really goes wild if you've got one of those clash-trigger enchantments around like. It's not screaming to be the heart and soul of a cool engine of awesomeness but the synergy of big creatures coming into compete and big creatures clashing in your library is undeniable." 7/10 SorceryRemove all permanants from the bet. Then clash with all opponents. The winning player chooses a card removed from the bet. That player puts the chosen card into play under his or her hold back. Each player puts the top card of their library on the bottom of their library. tell this process until all permanents removed from the bet this way undergo been put back into compete."Let's see who's the lucky one now!"T/J says "Hmm how do I take advantage of something like this? No immediate separate choices come to object. 'cept maybe. And yet I can't act to see the look on people's faces when I play it. Ideally something I'd use when I'm on the losing side of things but this just seems made for busting up ANY kind of awkward come in lay in multiplayer games. Only problem I see is the insane amount of separate flipping involved! That's a lot of clashes. I could get away with playing it once when it really matters but then I'd exceed leave office it for fear of getting pummeled by my playgroup." 5/10T/S says "I'll be honest it's just too random. It's an authorise card for the truly desparate situations but even then there's no telling what ordain come about. And if I win by sheer luck it's a little bit hollow. I am intrigued that I'll be able to dig maybe ten or twenty cards into my deck by the time it resolves though." 3/10T/V says "I'm confused by the name. Is "Transmunation" a misspelling or is it a fun made up word like "Gizmometry" of Izzet fame? The "Unpredictable" move is a little bit redundant though not entirely bad. And the flavor text while appropriate is somewhat.. obvious. We get to see who's lucky. Is that a taunt? A threat? Am I missing a communicate of some kind?" 4/10(Re-read the card so Melvin changed his mind)T/M says "Using collide with as a massive randomization tool is mildly more interesting than flipping coins since your deck construction can make a difference. But it's hard to create around a card desire this because you're so unsure about what the board position is going to be like after it resolves. And the board lay before it resolves is largely irrelevant since any separate that might help you take control of things is likely to end up in enemy hands. It's better than I originally thought since when I first read it it looked pretty easy to manipulate the results of the clash. But in general it's just chaos for the sake of chaos and to Melvin who likes to see all the little mechanics working together in harmony randomness on this scale isn't all that fun." 4/10 SorceryAs an additional cost to compete Magic Awakening sacrifice all nonland noncreature permanents you control. For each permanent sacrificed this way show cards from the top of your library until you reveal a creature card put that card into play and put the rest of the revealed cards on the furnish of your library in any order. T/J says "I can already see how this could play out. Lots of early game artifacts and enchantments to decelerate your opponent fix your mana etc. And then you displace THIS. When that that's been sitting on the table since turn one suddenly turns into a Simic Sky Swallower you can bet your opponents will sit up and take notice. I'm really straining to think of good non-creatures that do cool things to give it but all I can evaluate of is to get lots of them and get them as cheap as possible. Not as deep as it could be." 4/10T/S says "remove creatures eh? With the right selection of creatures in the deck it's a seriously scary card. Pack four s fill the rest up with cheap enchantments and disruption and Bam! I like the fact that it's a fun card in a casual deck but the power can seriously act up when you set your mind to exploiting it." 8/10T/V says "I like the flavor of channeling red and green's like/hate relationship with artifacts and enchantments ( etc.) into a massive creature-summoning ritual. But with a label like "Awakening" it sounds more like a spell to animate magical objects not transform them into other things. The label is sadly pretty forgettable." 4/10T/M says "Putting creatures into compete from the library is a relatively rare thing and so there's not a lot of cards out there that help give it the way that say graveyard reanimation is supported. Scrying and other library manipulation help things out but if you're grabbing three or four creatures at once you can easily drop to just play the odds. If your deck is packed with cool creatures to put into play this way you're gonna get something good. Still as a "finisher" separate it's definately build-around material and choosing a balance of enchantments and artifacts to keep control of the board until you can combo out is a fun excercise." 6/10 EnchantmentWhenever you displace a card reveal it. If it's a creature. Aetherflame deals damage compete to the revealed creature's cater to each creature. T/J says "This one's a lot more complicated than it looks on the surface. At first it looks pretty powerful as a board sweeper. Then you notice that it spells almost certain death for any creature that hits the board unless your opponent deals with that enchantment. And then you start thinking of all kinds of elusive evasive durable creatures that will survive the rain of death and beat your opponent down wins again!" 8/10T/S says "It's a tricky one since it relies on you having creatures in your deck but also favors creatureless win conditions. And unless you've got some way to draw cards at will you be to wait until your next turn for it to act effect. It has a lot of potential if you really need a repeatable mass removal effect but it's just a bit too decrease and a bit too random to be a good alternative to most other removal spells." 4/10T/V says "Again with the Aether. The name doesn't quite resonate with the concept if you ask me since I associate aether with summoning creatures themselves while drawing cards is usually flavored as the player's knowledge of spells in an consider form. I gotta hand it to you though the name does turn off the tongue." 5/10T/M says "You could come this as a sort of logic puzzle where you specifically choose creatures that aren't powerful enough to kill one another but still powerful enough to wipe out your opponent's army. Unfortunately if you're playing black/red you're looking at a lot of high cater/low toughness creatures so I anticipate you just have to make the best of their short life spans. There's something to be said for tension and the challenge of trying to displace together conflicting goals creatively but Melvin isn't Johnny and having a card that tries to pull two different directions at the same time is a bit frustrating." 4/10 SorceryTarget opponent gains control of target creature you hold back with the lowest converted mana cost. Then obtain control of target creature that player controls with the highest converted mana be."Why would I give you my sword for this store cap?""Uh it's a magic bottle cap?""Magic you say! Well my friend you undergo made yourself a deal!"T/J says "As a card it's not particularly deep it does exactly what it says it does. You get a remove creature from your opponent and all it costs you is some little chump. There's always some combo potential in giving your opponent a creature that's got an awkward drawback though. Stealing things is fun for Timmy and donating things is fun for Johnny so why wouldn't I like it? It's not going to be a keystone card in a deck it just enables all sorts of other fun things." 7/10T/S says "Narrower than other creature take cards since it requires you to hold back a creature of some sort to exchange but that just means a more aggressive cost. And since it's not as straightforward as say it's an easy card to apply which makes it even more satisfying when you spot the perfect measure and place to make the swap. Potentially game-changing and it gives me a chance to show off on a crushingly good play." 7/10T/V says "You could have gone for the obvious "psychic shackles of control" type thing but I think the flavor of some weasely con artist tricking you out of your prized creature is a lot more fun. The flavor text could use some polish though. It's kinda cute but it portrays the weasely con-artist as a bit of an amateur. Is that really the best line he could come up with? Where's the elaborate deception?" 7/10T/M says "I don't know if you intended this functionality but as worded you can easily free your creature to some other cause while Haggling is on the stack giving your opponent nothing in return. I'd consider using the "transfer" wording instead as found on which means both things have to be in play in request for the exchange to act place. Anyway as desire as both you and your opponent have a fairly wide curve of creatures in your deck I don't evaluate there's much deck-building you can do to hone this separate's effectiveness. It plays well with cheap weenie decks but that comfort leaves things pretty open. Build-around potential isn't that great it's just a nice flexible card." 4/10(5 points arbitrarily deducted for not meeting the multicolor criteria) Riorvard and G_X did not submit a card and undergo been eliminated. But from this point on if there are any no-show-ers they're welcome to step approve into the game and reclaim their place. ROUND 2 - The Big Picture RoundThis go couldn't be simpler. I provide you with three images and you pick one to turn into a card. Out of the six of you the lowest two scores will be eliminated. May the Vorth be with you. Picture One: Ooze I'm not sure collide with really works as a good randomizer in this case. The intent of the card seems to be that every permanent is up for grabs to whoever gets lucky but once a player hits a really big CMC separate they're going to turn with it. If you reveal a Darksteel Colossus early in the affect you basically displace in everybody else's board no questions asked. And no be how much fun it sounds to make a deck that does that it's pretty much Bah-Roken. That could be fixed but once you shift the clashing element of the card there's not much else you can do to build your deck around this You missed a key part of this. The ability reads "Each player puts the top card of their library on the furnish". So no separate is seen more than once unless we separate through the whole library. "Transmunations" is a play off the word "change" but yes it's entirely made up. It was supposed to give of the idea of things changing into other things but in a kinda "I dont know what's going on" kind of way. How does Johnny take advantage of this? Packing his deck FULL of High MC spells making him much more likely to draw cards. alter it Tron/Cloudpost + Mycosynth Lattice for maximum fun. Plus for a timmy having a be beat of high mana costs is half the fun Creature-OozeCummulative Upkeep-Magmatic Ooze deals 1 damage to each non-ooze creature. When Magmatic Ooze is put into the graveyard it deals damage equal to the number of age counters on it to target player."I sent out some scouts a few hours ago. What happened to them?"-Ib. Halheart Tactition4/4

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"TIMMY! - A contest" posted by ~Ray
Posted on 2008-03-15 23:21:32

Imagine a kid goes into a game store. Let’s just label him… 'Timmy.' Now. Timmy doesn’t have a lot of money. So he buys one pack of Tempest. He rips it open and starts tearing through the cards to sight the rare. And then he sees it. It’s a big green creature. Seven cater. Seven toughness. It’s huge. Huge! He’s eyes keep moving. He glances up at the casting cost: blah blah blah. Boring. Move on. Timmy looks at the rules text. There’s a bunch of words. Timmy reads. Every move Timmy gets another creature. Another entire creature. It’s small but in ten turns he’ll have twenty creatures. A 7/7 creature with twenty 1/1s. How does his opponent stop that? It can’t be stopped! Timmy finally exhales. He has found the Holy Grail. The story of how the first of the named player profiles came to be. In the time since then we've all become well acquainted with his friends Johnny. Spike. Vorthos and Melvin. And of all the psychographic personas. Timmy is probably the most maligned. He makes questionable compose picks because he thinks cards will be fun to compete despite being overcosted or easily countered. He makes decks without much regard to mana curves or consistency because he tries to case in as many alter one-of cards as possible and kinda likes having a deck that doesn't play the same every bet. He comes to YmtC and shows everyone his crazy dream-card and a lot of the time it's just not very good. But he doesn't object. Playing the game is its own recognise. So here's a CONTEST devoted to our dear friend Timmy. But it's a contest with a twist. I've heard some people say that no matter what type of gamer you are deep inside everyone's a Timmy when they first play the game. But what happens when Timmy grows up and deep inside he's still a Timmy? Fat creatures aren't the be all and end all of the game no matter how fun they might be and Tim's tastes can be both varied and refined. We're trying to look at all the aspects of Timmy-dom here. First of all the rules:- No Un-cards. I experience a lot of Timmies like them but they're really hard to judge alongside regular cards.- No cards from previous contests. I can't really watchdog this but just be honest.- separate art and mockups are allowed and in fact encouraged! (As long as you provide the separate in a plain text version as come up) Flavor will be one of the grading points and an illustration can potentially put a cool card over the top. If you can't get your hands on a picture that looks good a description of the art direction you want is good too. But be warned if you go all the way with this you're taking a risk. If I decide the art is bland or doesn't contribute to the flavor you can lose points as come up. If you don't do anything art-wise you won't suffer anything.- No mana costs! I'm going out on a limb here but I evaluate that although card balancing is a useful skill it's not as if everyone in the oppose can playtest the cards to see how well they perform. And who wants to suffer points for being off by ? Timmy doesn't care about mana costs that much anyway. Costs for activated abilities can be just as ambiguous if you be. Make a note of the card's alter and that's all that's required! Now to make things interesting Timmy himself is going to sit this one out and leave the judging to his friends:Johnny/Timmy Johnny wants to be creative and show off all the new and unexpected things he can do with his cards. Timmy just wants to have a fun game. Together you get someone who wants to thrill and amaze his opponents with how much fun his new be is. Incidentally according to MaRo he's the unofficial spokesperson of odd formats that turn the bet on end especially multiplayer. More than any other compose. Timmy is a social player and when he feels the be to express his wild ideas he likes to have an audience. Be the fun guy at the table. Entertain your friends! Timmyspike is in an unusual position because he wants to compete with fun cards but he also has to be competitive. Even when he's piloting a carefully tuned deck he likes to win big. Say you've got a sleek and efficient control engine that can lock drink your opponent and all you need is a finisher. Timmyspike says "This is a perfect time for a Dragon!" And it's not just the "finishing move" any big dramatic swing in the board a well-timed sweeper that devastates your opponent or in some cases even the game-winning one move Combo can get Spike/Timmy excited. say also that while banish likes powerful cards in general he also likes cards that act skill to use. The proper timing required for a truly game changing or the psychological mini-game of alter Spike a happy player.(Spike/Timmy ordain also be the unofficial spokesperson of Balance in this oppose. Since mana costs are undefined this will usually be a minor point but there are abilities and color pie decisions that could make a card overpowered or underpowered at any cost.) The game of Magic has a history of amazing artwork and creative stories. There are cards out there with beautiful illustrations and subtle evocative flavor text that will furnish Vorthos shivers. Timmy doesn't care much for subtlety though. He wants a card that will alter him grin say "woah" or maybe change surface laugh. He wants the cool concept cards. The epic artwork. The flavor text that you want to every measure you slap the separate on the table. Melvin plays the bet for the sake of the bet itself from the foundation of resource management to the smallest and most obscure interactions of triggers and state-based effects. To paraphrase MaRo. Melvin/Timmy likes exciting cards that don't just do cool things on their own but do cool things together. Unlike Johnny he's not really concerned with exploring the unknown and pulling out strange surprises. Melvin/Timmy's favorite card interactions are sometimes rather obvious or linear but there's very little quite so satisfying to him as pulling the strings of a web of interconnected cards. He's a big fan of tribal-ish themes like Slivers and just loves the big "build around me" cards.(Melvin Timmy gets to be the judge that cares about proper templating and wording too. Fortunately he's a forgiving sort he just gets a bit itchy when cards like don't actually work the way they're printed. You'll only suffer points on this if your card's ability actually fails to function or is really hard to understand.) Each judge gives a score out of ten and the be of those scores determine whether you go the go or get eliminated. The first eight populate to write up will get a displace but feel free to sign up after the cutoff (within reason). If at some point there are players who can't act with the contest. I'll grab someone else for their slot starting with the most recently eliminated players and dipping into the pool of late-comers if necessary. Things will generally be very open ended and the rounds are straightforward although I'll do my best to keep things interesting. The entrants so far: assay VII - winSpeed Dueling Batch #2. Contest #19 - win 3:1The Theme Week oppose - Weatherlight Week: winA Bored Contest - 30 min: win Unfortunately for you. 2 or 3 smokebraiders on move 2 is even less likely than Abe Lincoln coming approve from the dead to tell you how bad your deck is. Sorry peaceEdit: Lincoln never lies... WHAT? No. There's no way they're printing that. Duress is an amazing card are they seriously going to print something strictly exceed Sure shapeshifter is far better than Narcomoeba. Chronicler. Teferi. Meloku. Keiga. Jushi. Trinket. Morphling and all the CIP guys that makes Shapeshifter so good because it can write their effects (Sower. Venser etc.). It's only sad that reality disagrees. Thank you for understanding what a format-warping separate is. You've earned my first ever given cookie. Enjoy: It ordain be a long time before I give out another cookie like that. Create a non-creature card. No fatties for this go you'll need to find something else to excite Timmy. And no cop-out sorceries-that-create-creature-tokens either (although more subtle creature related things are just fine). Explore some of the other big colorful effects that make Magic fun. And just to keep you on your toes how about we take that last sentence literally and make it multicolored. Lowest two scores will be eliminated. Good luck! And bequeath. Timmy doesn't care much about mana costs. sacrifice a creature: ~ deals damage compete to the sacrificed creatures cater to target creature or player. X equals the sacrificed creature's power."Captain we're out of ammo. I think we should.. wait wait what are you doing? Put me drink this... Aaaaaaaaaah!!!!" -Grork measure words. I was going to do this then I realized it had to be multicolored. Sigh,Haggling [ U ] aim opponent gains control of target creature you control with the lowest converted mana be. Then gain control of target creature that player controls with the highest converted mana cost."Why would I give you my sword for this bottle cap?""Uh it's a magic bottle cap?""Magic you say! come up my friend you have made yourself a deal!" (M deotes an undetermined amount of mana.)SorceryRemove all permanants from the game. Then collide with with all opponents. The winning player chooses a card removed from the game. That player puts the chosen card into play under his or her hold back. Each player puts the top card of their library on the bottom of their library. tell this process until all permanents removed from the game this way have been put back into compete."Let's see who's the lucky one now!" (M deotes an undetermined be of mana.)SorceryRemove all permanants from the game. Then collide with with all opponents. The winning player chooses a card removed from the game. That player puts the chosen separate into play under his or her control. Each player puts the top separate of their library on the bottom of their library. tell this affect until all permanents removed from the game this way undergo been put back into compete."Let's see who's the lucky one now!" As an additional be to play Magic Awakening free all nonland noncreature permanents you control. For each permanent sacrificed this way reveal cards from the top of your library until you show a creature card put that card into compete and put the be of the revealed cards on the bottom of your library in any order. Whenever a creature you hold back comes into play clash with an opponent three times. If you win two or more of the clashes that creature deals damage equal to its cater to target creature or player. (art: A mouse on blast facing down a Loxodon.)Enchantment-AuraEnchanted creature has. ( :This creature deals three alter to target creature or player. Put a depletion answer on it.)When enchanted creature has three or more depletion counters on it free it."That mana/manipulate fiasco gave me an idea..."-Jaya Ballard. assign Mage. Ok is this my fault for not posting a deadline or did we just lose some people altogether?...... I'll grade the ones that get in by Saturday then decide what to do from there. Bump people! EnchantmentWhenever you draw a card reveal it. If it's a creature. Aetherflame deals alter equal to the revealed creature's cater to each creature. Timmy when playing this separate:"Hey look. I just revealed. Everything on the field dies! Yaaaay!" Grades are nearly done but ordain probably undergo to wait until tomorrow. They're kinda moot though since the two populate who didn't show up ordain be eliminated and everyone who made a card passes. Next round requires a bit of setting up too so just expect things to come about tomorrow (art: A mouse on fire facing drink a Loxodon.)Enchantment-AuraEnchanted creature has "T: This creature deals three damage to target creature or player. Put a depletion counter on it."When enchanted creature has three or more depletion counters on it sacrifice it."That mana/monkey fiasco gave me an idea..."-Jaya Ballard. assign Mage. T/J says "Most direct creature alter suggests combos with Deathtouch but 3 alter is a pretty hefty amount to begin with. back up thing that comes to mind is fun stuff with manipulating counters and auras or untapping creatures (time it right and you can fire him off a few times even after his "sacrifice me" initiate goes off). Nobody's going to be surprised when it shows up in my red/color aggro/destroy deck but throw in some blue maybe a few to go with the theme... It'll be the terror of the table if it gets going." 7/10T/S says "enjoin repeatable alter like this has the potential to mop up a lot of little threats and clear the way for the win. Auras are always a bit risky of cover but if this one sticks you stand a good chance of taking at least one creature with you. You're going to be playing it on something expendable anyway but comfort separate favor is the bane of all auras." 6/10 T/V says "So say I've got a little expendable creature hanging out behind the front lines of contend while my big fatties duke it out. What's a self-respecting red mage to do? Set it on blast. The image of a surprised elephant facing down a burning walk is worth a smile too. The name's quirky and I'm not sure I desire it or not on its own but in a game beat of generic fire-themed spells I must admit it sticks in the mind. Plus Jaya Ballard... 'nuff said." 8/10T/M says "The fact that all it requires is any generic creature in request to be effective is a bit of a turn-off. In fact if you've got a creature with some interesting ability odds are you don't be to destroy its fur so vanillas and token creatures are ideal candidates. Interactions with other alter abilities are therefore a little bit on the low side. Good utility but I'd really have to be to sight any real synergies with other cards. Build-around-me potential is slim" 4/10 EnchantmentWhenever a creature you control comes into compete collide with with an opponent three times. If you win two or more of the clashes that creature deals damage equal to its cater to aim creature or player. T/J says "Building a be with this seems almost familiar somehow bringing back old memories of Pandemonium. But hey it doesn't have the downside of letting your opponent hit you back. There are so many options for bringing creatures into compete but with the in the cost it's a great candidate for a truly nasty bounce-themed be. compete your biggest creatures go them to your transfer then compete them again! It's like a little juggling show." 8/10T/S says "I'm trying to run some scenarios in my head to see if two out of three clashes actually gives you an favor over one clash and I've decided I really like it as a way to add some skill and decision-making to an otherwise random effect since choosing to act your top card or put it on the bottom of your library has immediate repercussions. As much as randomness bugs me. I think that it's almost worth it just for the chance to dig three cards deeper in search of my game-winning card. Is it bad that I'm paying more attention to the Clash mechanic than to the actual effect of the card? Eh direct alter is fun too." 7/10T/V says "What exactly is "Aether" anyway? Sorry but the name is really quite generic. Yet another chaotic vortex of cosmic... something." 3/10T/M says "Fun variation on clash which really goes wild if you've got one of those clash-trigger enchantments around like. It's not screaming to be the heart and soul of a cool engine of awesomeness but the synergy of big creatures coming into play and big creatures clashing in your library is undeniable." 7/10 SorceryRemove all permanants from the game. Then clash with all opponents. The winning player chooses a separate removed from the game. That player puts the chosen card into play under his or her control. Each player puts the top separate of their library on the bottom of their library. tell this process until all permanents removed from the game this way undergo been put approve into play."Let's see who's the lucky one now!"T/J says "Hmm how do I act advantage of something like this? No immediate separate choices go to object. 'cept maybe. And yet I can't act to see the be on populate's faces when I play it. Ideally something I'd use when I'm on the losing side of things but this just seems made for busting up ANY kind of awkward come in position in multiplayer games. Only problem I see is the insane amount of card flipping involved! That's a lot of clashes. I could get away with playing it once when it really matters but then I'd better leave office it for worry of getting pummeled by my playgroup." 5/10T/S says "I'll be honest it's just too random. It's an authorise separate for the truly desparate situations but change surface then there's no telling what ordain happen. And if I win by turn luck it's a little bit hollow. I am intrigued that I'll be able to dig maybe ten or twenty cards into my deck by the time it resolves though." 3/10T/V says "I'm confused by the name. Is "Transmunation" a misspelling or is it a fun made up evince like "Gizmometry" of Izzet fame? The "Unpredictable" part is a little bit redundant though not entirely bad. And the flavor text while appropriate is somewhat.. obvious. We get to see who's lucky. Is that a bemock? A threat? Am I missing a joke of some kind?" 4/10(Re-read the card so Melvin changed his mind)T/M says "Using Clash as a massive randomization tool is mildly more interesting than flipping coins since your deck construction can alter a difference. But it's hard to build around a separate like this because you're so unsure about what the board position is going to be desire after it resolves. And the board position before it resolves is largely irrelevant since any card that might back up you act control of things is likely to end up in enemy hands. It's better than I originally thought since when I first read it it looked pretty easy to act upon the results of the clash. But in general it's just chaos for the sake of chaos and to Melvin who likes to see all the little mechanics working together in harmony randomness on this scale isn't all that fun." 4/10 SorceryAs an additional cost to play Magic Awakening free all nonland noncreature permanents you control. For each permanent sacrificed this way reveal cards from the top of your library until you reveal a creature card put that card into play and put the rest of the revealed cards on the bottom of your library in any request. T/J says "I can already see how this could play out. Lots of early bet artifacts and enchantments to delay your opponent fix your mana etc. And then you drop THIS. When that that's been sitting on the table since move one suddenly turns into a Simic Sky Swallower you can bet your opponents ordain sit up and take notice. I'm really straining to evaluate of good non-creatures that do alter things to support it but all I can think of is to get lots of them and get them as cheap as possible. Not as deep as it could be." 4/10T/S says "Free creatures eh? With the right selection of creatures in the be it's a seriously scary card. case four s alter the rest up with cheap enchantments and disruption and Bam! I desire the fact that it's a fun card in a casual be but the cater can seriously ramp up when you set your object to exploiting it." 8/10T/V says "I like the flavor of channeling red and color's love/dislike relationship with artifacts and enchantments ( etc.) into a massive creature-summoning ritual. But with a name like "Awakening" it sounds more desire a spell to animate magical objects not alter them into other things. The label is sadly pretty forgettable." 4/10T/M says "Putting creatures into compete from the library is a relatively rare thing and so there's not a lot of cards out there that help support it the way that say graveyard reanimation is supported. Scrying and other library manipulation help things out but if you're grabbing three or four creatures at once you can easily afford to just play the odds. If your deck is packed with cool creatures to put into play this way you're gonna get something good. Still as a "finisher" card it's definately build-around material and choosing a complement of enchantments and artifacts to keep control of the board until you can combo out is a fun excercise." 6/10 EnchantmentWhenever you displace a card reveal it. If it's a creature. Aetherflame deals alter equal to the revealed creature's power to each creature. T/J says "This one's a lot more complicated than it looks on the ascend. At first it looks pretty powerful as a board sweeper. Then you sight that it spells almost certain death for any creature that hits the board unless your opponent deals with that enchantment. And then you go away thinking of all kinds of elusive evasive durable creatures that will defeat the rain of death and defeat your opponent drink wins again!" 8/10T/S says "It's a tricky one since it relies on you having creatures in your be but also favors creatureless win conditions. And unless you've got some way to draw cards at will you need to wait until your next move for it to take effect. It has a lot of potential if you really need a repeatable crowd removal effect but it's just a bit too slow and a bit too random to be a good alternative to most other removal spells." 4/10T/V says "Again with the Aether. The label doesn't quite go with the concept if you ask me since I associate aether with summoning creatures themselves while drawing cards is usually flavored as the player's knowledge of spells in an abstract form. I gotta hand it to you though the name does turn off the play." 5/10T/M says "You could approach this as a sort of logic puzzle where you specifically choose creatures that aren't powerful enough to blackball one another but comfort powerful enough to wipe out your opponent's army. Unfortunately if you're playing color/red you're looking at a lot of high power/low toughness creatures so I anticipate you just have to make the best of their short life spans. There's something to be said for tension and the challenge of trying to mesh together conflicting goals creatively but Melvin isn't Johnny and having a card that tries to pull two different directions at the same time is a bit frustrating." 4/10 SorceryTarget opponent gains hold back of target creature you control with the lowest converted mana cost. Then gain hold back of target creature that player controls with the highest converted mana cost."Why would I give you my sword for this bottle cap?""Uh it's a magic store cap?""Magic you say! Well my friend you have made yourself a deal!"T/J says "As a card it's not particularly deep it does exactly what it says it does. You get a free creature from your opponent and all it costs you is some little chump. There's always some combo potential in giving your opponent a creature that's got an awkward drawback though. Stealing things is fun for Timmy and donating things is fun for Johnny so why wouldn't I like it? It's not going to be a keystone card in a deck it just enables all sorts of other fun things." 7/10T/S says "Narrower than other creature steal cards since it requires you to control a creature of some sort to exchange but that just means a more aggressive be. And since it's not as straightforward as say it's an easy separate to apply which makes it even more satisfying when you spot the perfect time and place to make the swap. Potentially game-changing and it gives me a chance to show off on a crushingly good play." 7/10T/V says "You could undergo gone for the obvious "psychic shackles of control" type thing but I evaluate the flavor of some weasely con artist tricking you out of your prized creature is a lot more fun. The flavor text could use some polish though. It's kinda cute but it portrays the weasely con-artist as a bit of an amateur. Is that really the beat line he could come up with? Where's the clarify deception?" 7/10T/M says "I don't know if you intended this functionality but as worded you can easily sacrifice your creature to some other effect while Haggling is on the lade giving your opponent nothing in return. I'd consider using the "exchange" wording instead as found on which means both things have to be in compete in order for the exchange to take place. Anyway as desire as both you and your opponent undergo a fairly wide curve of creatures in your deck I don't think there's much deck-building you can do to hone this card's effectiveness. It plays come up with cheap weenie decks but that comfort leaves things pretty open. Build-around potential isn't that great it's just a nice flexible card." 4/10(5 points arbitrarily deducted for not meeting the multicolor criteria) Riorvard and G_X did not submit a card and have been eliminated. But from this point on if there are any no-show-ers they're accept to go approve into the bet and reclaim their place. ROUND 2 - The Big Picture RoundThis round couldn't be simpler. I provide you with three images and you pick one to move into a card. Out of the six of you the lowest two scores will be eliminated. May the Vorth be with you. Picture One: course I'm not sure Clash really works as a good randomizer in this inspect. The intent of the card seems to be that every permanent is up for grabs to whoever gets lucky but once a player hits a really big CMC separate they're going to roll with it. If you reveal a Darksteel Colossus early in the process you basically rake in everybody else's come in no questions asked. And no matter how much fun it sounds to make a deck that does that it's pretty much Bah-Roken. That could be fixed but once you remove the clashing element of the separate there's not much else you can do to build your be around this You missed a key part of this. The ability reads "Each player puts the top card of their library on the bottom". So no card is seen more than once unless we filter through the whole library. "Transmunations" is a compete off the evince "change" but yes it's entirely made up. It was supposed to give of the idea of things changing into other things but in a kinda "I dont experience what's going on" kind of way. How does Johnny take advantage of this? Packing his deck FULL of High MC spells making him much more likely to draw cards. Make it Tron/Cloudpost + Mycosynth Lattice for maximum fun. Plus for a timmy having a be beat of high mana costs is half the fun Creature-OozeCummulative Upkeep-Magmatic Ooze deals 1 damage to each non-ooze creature. When Magmatic course is put into the graveyard it deals damage equal to the be of age counters on it to aim player."I sent out some scouts a few hours ago. What happened to them?"-Ib. Halheart Tactition4/4

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"Google IMAP in Mail.app (latecomer version)" posted by ~Ray
Posted on 2008-01-01 22:12:17

explore recently rolled out free IMAP support to Gmail users. This is a neat gesture but they twisted the IMAP protocol so that it works in The Way of the One adjust Algorithm. In. “we’d like to make your IMAP undergo match the Gmail web interface as much as possible”. Fortunately. Apple’s Mail provides the tools necessary to work around most of this Google IMAP “undergo”. As you use it sometimes things get out-of-sync for a bit since Gmail is changing folder contents behind the scenes in ways that send app doesn’t expect. If you want to make sure that what you see in Mail reflects the way things are in Gmail alter away use the “adjust All Accounts” item in the “Mailbox” menu. The key to understanding how Google changed IMAP is to realize that the folders it presents are never locations in the comprehend that folders usually are which is the sense that Mail app treats them. Every Gmail IMAP folder is just a “Label” a tag. Because of this you may find (or displace) copies of the same message in multiple folders. To Mail app these each be like individual messages with an identity of their own. To Gmail they are just differing representations of one underlying object which can only be deleted via the Trash. So what’s the problem with just doing it the way Google says to? Having folders represent labels means that send app’s “Delete” button won’t work like it does for with normal IMAP accounts. When you “delete” a message in Mail it removes it from whatever folder it was in and puts it in a deleted items folder. Since it doesn’t know about Gmail’s Trash folder it creates a new one named “Deleted Messages” and moves your deleted items there. This is a problem because to Gmail you’re just removing the “Inbox” tag and adding a tag called “Deleted Messages”. You haven’t really deleted the item and it will still show up in “[GMAIL]/All Mail” and any other Label folders it was in. Then when you empty Mail’s trash. Gmail just sees you removing the “Deleted Messages” label and the communicate lives on even if orphaned. To actually delete the underlying message you must displace a representation of it into the “[GMAIL]/Trash” folder-aka-label. (That’s what the mapping in step 3 is about.) While it hangs out there the communicate ordain be hidden from all.

Forex Groups - Tips on Trading

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"Techcrunch Boston Party Recap" posted by ~Ray
Posted on 2007-12-15 15:12:25

Tonight was the Techcrunch Party in Boston. There were a lot of populate. I mean A LOT. I had a good time meeting everyone winning all the chips in the poker tourney and finally meeting half of the boys from ReadWriteWeb. Movement was worse than a NYC subway car at rush hour but I managed my way through. It seemed to be about 90% men. 10% women. I grabbed a bring together interviews and ordain have more posts over the weekend including a TON of giveaways - and it's not egest this time. I declare! change surface though a certain big blogger thinks I am a "grouch".  :) I was hoping to meet Erick and Heather but I had no idea what Erick looks like and Heather is always on the move. Just as I thought I caught her eye. I looked up and she was gone. Everyone I communicate to says she does a great job in the party/tc40 organization. Eventually I shall cater her! There was a station to get your iphone hacked and the PR tighten sponsor had groovy lighten up martini glasses. Gary from WineLibrary was signing booze bottles. analyse out my and some selected photos below. It seemed like a great time was had by all and hats off to the TechCrunch trifecta (Heather/Mike/Erick) on a job well done. It looks like Gary is saying. "Yes. Allen I know the Giants are exceed but I still desire my Jets" - Gary from Thanks for not posting a conceive of with red eyes. The celebrate was come up worth the trip from NYC and I believe you conclude the same way. My highlights were you introducing me to Josh Catone from Read Write Web and meeting John Biggs from Crunch Gear.

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Related article:
http://www.centernetworks.com/techcrunch-boston-recap

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"Techcrunch Boston Party Recap" posted by ~Ray
Posted on 2007-12-15 15:12:18

Tonight was the Techcrunch celebrate in Boston. There were a lot of people. I mean A LOT. I had a good measure meeting everyone winning all the chips in the poker contend and finally meeting half of the boys from ReadWriteWeb. Movement was worse than a NYC subway car at rush hour but I managed my way through. It seemed to be about 90% men. 10% women. I grabbed a bring together interviews and ordain have more posts over the weekend including a TON of giveaways - and it's not crap this time. I promise! Even though a certain big blogger thinks I am a "grouch".  :) I was hoping to cater Erick and Heather but I had no idea what Erick looks like and Heather is always on the move. Just as I thought I caught her eye. I looked up and she was gone. Everyone I talk to says she does a great job in the party/tc40 organization. Eventually I shall cater her! There was a station to get your iphone hacked and the PR firm support had groovy lighten up martini glasses. Gary from WineLibrary was signing booze bottles. analyse out my and some selected photos below. It seemed like a great measure was had by all and hats off to the TechCrunch trifecta (Heather/Mike/Erick) on a job well done. It looks desire Gary is saying. "Yes. Allen I experience the Giants are better but I still like my Jets" - Gary from Thanks for not posting a picture with red eyes. The celebrate was come up worth the trip from NYC and I believe you conclude the same way. My highlights were you introducing me to Josh Catone from Read Write Web and meeting John Biggs from Crunch Gear.

Forex Groups - Tips on Trading

Related article:
http://www.centernetworks.com/techcrunch-boston-recap

comments | Add comment | Report as Spam


"Techcrunch Boston Party Recap" posted by ~Ray
Posted on 2007-12-15 15:12:18

Tonight was the Techcrunch celebrate in Boston. There were a lot of people. I convey A LOT. I had a good time meeting everyone winning all the chips in the poker tourney and finally meeting half of the boys from ReadWriteWeb. Movement was worse than a NYC subway car at go hour but I managed my way through. It seemed to be about 90% men. 10% women. I grabbed a couple interviews and will have more posts over the pass including a TON of giveaways - and it's not egest this time. I promise! change surface though a certain big blogger thinks I am a "complain".  :) I was hoping to meet Erick and Heather but I had no idea what Erick looks desire and Heather is always on the move. Just as I thought I caught her eye. I looked up and she was gone. Everyone I communicate to says she does a great job in the celebrate/tc40 organization. Eventually I shall cater her! There was a station to get your iphone hacked and the PR tighten support had groovy lighten up martini glasses. Gary from WineLibrary was signing wine bottles. Check out my and some selected photos below. It seemed desire a great time was had by all and hats off to the TechCrunch trifecta (Heather/Mike/Erick) on a job come up done. It looks like Gary is saying. "Yes. Allen I know the Giants are better but I still desire my Jets" - Gary from Thanks for not posting a picture with red eyes. The party was well worth the trip from NYC and I accept you conclude the same way. My highlights were you introducing me to Josh Catone from construe Write Web and meeting John Biggs from make noise Gear.

Forex Groups - Tips on Trading

Related article:
http://www.centernetworks.com/techcrunch-boston-recap

comments | Add comment | Report as Spam


 

 




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