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"Key Largo - Diving to sunken ship of Pirates Cove isn't like ..." posted by ~Ray
Posted on 2008-09-28 02:26:07

HI there and welcome today to my review of Key Largo. As with the handful of other reviews I've written I'm not going to spend any measure here describing game mechanics. That's been done already in another review and it's a expend of time to both write and construe that information twice. Instead I'm going to give you my opinion and thoughts on the game as that's really what a review is all about anyway now innit?I'd like to address the components first off. The infamous board. It sucks. Yes the idea of the non-rectangle board is neat but what happened is the die-cut cardboard does cause severe warping to all four sections of the board. Now my "puzzle piece" that holds the 4 sections together did stay in place and I never had an issue with the boards moving around but it was still awkward to put your boat on a spot and have it leaning this way or that because of the warping. Speaking of the boats they look cool and are very nice plastic models…very nice indeed except they are really quite difficult to make stand up. The "flat part" of the hull is so small in comparison to the rest of the really large ride evaluate it simply isn't enough surface to easily balance the boat. YES worse than the Pirate's Cove boats! In addition the mold seam of the fig runs right through the middle of this small flat part creating a slight imbalance to the boat too. Couple all this with warped boards and you literally end up just grabbing your boat and laying it on it's side in the place you be to navigate to. Great ideas for the components no doubt about that but terrible implementation here. Now that I've got that out of the way I can move on to a real part of a review. This game get's heavily referenced to Pirate's Cove…and why not? Paul Randles only other game was Pirate's Cove. Here's the deal there are similarities but then are there extreme similarities between Antike and Imperial just because they both use the rondel mechanic and are the same designer? So with Key Largo players secretly select TWO locations to travel to each turn then resolve the results. Similar yes but not that's very basic and doesn't go much beyond that to compare it to Pirate's Cove. Granted this bet is considered to be a sequel of sorts in that you are diving to the ships that sunk here years ago but that's about it. When 2 players meet at the same location for instance there is no battle between them to see who gets the spot. Each player is able to freely take actions at the location. What happens however is the more players that show up to the same spot typically means the prices go up making it more expensive to procure the items/services you needed. I will say they were nice with the selling off to the tourists section in that one item goes down in value with more and one item goes up in value with more players showing (and a third that remains constant) so you can always make some cash but maybe you'll have to switch your plan this turnIn this way I'd say that KL is a little more friendly than PC. Have you ever played PC and it just seems desire the game itself decided to pick on one player over and over again? This doesn't happen here. That player may be displace on money than he/she anticipated but they can always purchase the goods/services they were looking to get no matter how many other players showed up. Now the character cards are listed as optional/advanced rules. Man I hate it when games do this. These are EASY cards to deal with. I taught this game to people who are not avid gamers and they grasped the concept of these cards straight away so there is no cerebrate to ever play the game without them. On the most rudimentary level they add a lot of flavor and well character to the game. More over they give an added reason to visit Dolphin Cove. Some times mid week just isn't attractive enough to take tourists dolphin spotting.. but if you are guaranteed a card well now that might make it worth while!Alright so what's the deal then you ask? Key Largo is a fun little game. Not as blood thirsty as steal's Cove but still lays out a nice round of game playing for 45 minutes or so. It's light and fluffy it's got some randomness and playful chaos along with great cheeky artwork that suits this game very well. I back up this game to given a try by all.

Forex Groups - Tips on Trading

Related article:
http://www.boardgamegeek.com/article/1885340#1885340

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"Key Largo - Diving to sunken ship of Pirates Cove isn't like ..." posted by ~Ray
Posted on 2008-09-28 02:25:50

HI there and welcome today to my review of Key Largo. As with the handful of other reviews I've written I'm not going to pay any time here describing game mechanics. That's been done already in another analyse and it's a waste of time to both write and READ that information twice. Instead I'm going to give you my opinion and thoughts on the game as that's really what a review is all about anyway now innit?I'd like to address the components first off. The infamous board. It sucks. Yes the idea of the non-rectangle board is neat but what happened is the die-cut cardboard does create severe warping to all four sections of the board. Now my "puzzle piece" that holds the 4 sections together did stay in place and I never had an issue with the boards moving around but it was still awkward to put your boat on a spot and have it leaning this way or that because of the warping. Speaking of the boats they look cool and are very nice plastic models…very nice indeed except they are really quite difficult to make stand up. The "flat part" of the hull is so small in comparison to the rest of the really large boat figure it simply isn't enough surface to easily balance the boat. YES worse than the Pirate's Cove boats! In addition the mold seam of the fig runs right through the middle of this small flat part creating a slight imbalance to the boat too. Couple all this with warped boards and you literally end up just grabbing your boat and laying it on it's side in the place you want to navigate to. Great ideas for the components no disbelieve about that but terrible implementation here. Now that I've got that out of the way I can move on to a real part of a review. This game get's heavily referenced to Pirate's Cove…and why not? Paul Randles only other game was Pirate's Cove. Here's the deal there are similarities but then are there extreme similarities between Antike and Imperial just because they both use the rondel mechanic and are the same designer? So with Key Largo players secretly select TWO locations to travel to each turn then resolve the results. Similar yes but not that's very basic and doesn't go much beyond that to compare it to Pirate's Cove. Granted this game is considered to be a sequel of sorts in that you are diving to the ships that sunk here years ago but that's about it. When 2 players meet at the same location for instance there is no battle between them to see who gets the spot. Each player is able to freely take actions at the location. What happens however is the more players that show up to the same spot typically means the prices go up making it more expensive to obtain the items/services you needed. I will say they were nice with the selling off to the tourists section in that one item goes down in value with more and one item goes up in value with more players showing (and a third that remains constant) so you can always make some cash but maybe you'll have to switch your plan this turnIn this way I'd say that KL is a little more friendly than PC. Have you ever played PC and it just seems like the game itself decided to pick on one player over and over again? This doesn't come about here. That player may be lower on money than he/she anticipated but they can always purchase the goods/services they were looking to get no matter how many other players showed up. Now the engrave cards are listed as optional/advanced rules. Man I hate it when games do this. These are EASY cards to deal with. I taught this game to people who are not avid gamers and they grasped the concept of these cards straight away so there is no reason to ever play the game without them. On the most rudimentary level they add a lot of flavor and well engrave to the game. More over they give an added reason to visit Dolphin Cove. Some times mid week just isn't attractive enough to take tourists dolphin spotting.. but if you are guaranteed a card well now that might make it worth while!Alright so what's the deal then you ask? Key Largo is a fun little game. Not as blood thirsty as Pirate's Cove but still lays out a nice round of game playing for 45 minutes or so. It's lighten and fluffy it's got some randomness and playful chaos along with great cheeky artwork that suits this game very well. I encourage this game to given a try by all.

Forex Groups - Tips on Trading

Related article:
http://www.boardgamegeek.com/article/1885340#1885340

comments | Add comment | Report as Spam


"Key Largo - Diving to sunken ship of Pirates Cove isn't like ..." posted by ~Ray
Posted on 2008-09-28 02:25:49

HI there and welcome today to my review of Key Largo. As with the handful of other reviews I've written I'm not going to spend any time here describing bet mechanics. That's been done already in another review and it's a waste of time to both write and READ that information twice. Instead I'm going to give you my opinion and thoughts on the game as that's really what a review is all about anyway now innit?I'd like to address the components first off. The infamous come in. It sucks. Yes the idea of the non-rectangle board is neat but what happened is the die-cut cardboard does cause severe warping to all four sections of the board. Now my "puzzle piece" that holds the 4 sections together did stay in place and I never had an air with the boards moving around but it was still awkward to put your boat on a spot and have it leaning this way or that because of the warping. Speaking of the boats they look cool and are very nice plastic models…very nice indeed except they are really quite difficult to make stand up. The "flat part" of the hull is so small in comparison to the rest of the really large boat figure it simply isn't enough surface to easily balance the boat. YES worse than the Pirate's Cove boats! In addition the mold seam of the fig runs right through the middle of this small flat part creating a slight imbalance to the boat too. Couple all this with warped boards and you literally end up just grabbing your boat and laying it on it's side in the place you want to journey to. Great ideas for the components no doubt about that but terrible implementation here. Now that I've got that out of the way I can move on to a real part of a review. This game get's heavily referenced to Pirate's Cove…and why not? Paul Randles only other game was steal's Cove. Here's the deal there are similarities but then are there extreme similarities between Antike and Imperial just because they both use the rondel mechanic and are the same designer? So with Key Largo players secretly select TWO locations to travel to each turn then end the results. Similar yes but not that's very basic and doesn't go much beyond that to compare it to steal's Cove. Granted this game is considered to be a sequel of sorts in that you are diving to the ships that sunk here years ago but that's about it. When 2 players meet at the same location for instance there is no battle between them to see who gets the spot. Each player is able to freely take actions at the location. What happens however is the more players that show up to the same spot typically means the prices go up making it more expensive to procure the items/services you needed. I will say they were nice with the selling off to the tourists section in that one item goes down in determine with more and one item goes up in value with more players showing (and a third that remains constant) so you can always make some cash but maybe you'll have to switch your plan this turnIn this way I'd say that KL is a little more friendly than PC. Have you ever played PC and it just seems like the game itself decided to pick on one player over and over again? This doesn't happen here. That player may be lower on money than he/she anticipated but they can always acquire the goods/services they were looking to get no matter how many other players showed up. Now the character cards are listed as optional/advanced rules. Man I hate it when games do this. These are EASY cards to deal with. I taught this game to people who are not avid gamers and they grasped the concept of these cards straight away so there is no reason to ever play the game without them. On the most rudimentary level they add a lot of flavor and well engrave to the game. More over they give an added reason to visit Dolphin Cove. Some times mid week just isn't attractive enough to take tourists dolphin spotting.. but if you are guaranteed a card well now that might make it worth while!Alright so what's the deal then you ask? Key Largo is a fun little game. Not as blood thirsty as Pirate's Cove but still lays out a nice round of game playing for 45 minutes or so. It's light and fluffy it's got some randomness and playful chaos along with great cheeky artwork that suits this game very come up. I encourage this game to given a try by all.

Forex Groups - Tips on Trading

Related article:
http://www.boardgamegeek.com/article/1885340#1885340

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"When I'm Pk Can Move And Buy Items" posted by ~Ray
Posted on 2008-03-15 23:22:34

Ths is abug Ifound when I'm PK the M command appear in red but it doesnt be i can make move and got to the map also i can shop items in the shops. If i remembre the rules for PK are i dont seel to PK's and PK cant use belie Command Thread moved to troubleshooting actually before i can buy at npc but move warp of course but now i move buy at npc Thanks for speaking of this issue to us. It will be looked over and dealt with. even it can work change surface your character has a pk!! I think its a bug !! Currently Active Users Viewing This go: 1 (0 members and 1 guests) Powered by vBulletin® Version 3.6.8Copyright &write;2000 - 2008. Jelsoft Enterprises Ltd.

Forex Groups - Tips on Trading

Related article:
http://haste-network.net/troubleshooting-22/when-im-pk-can-move-buy-items-6691.html

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"When I'm Pk Can Move And Buy Items" posted by ~Ray
Posted on 2008-03-15 23:22:33

Ths is abug Ifound when I'm PK the M command be in red but it doesnt matter i can make move and got to the map also i can shop items in the shops. If i remembre the rules for PK are i dont seel to PK's and PK cant use Warp Command go moved to troubleshooting actually before i can buy at npc but cant warp of course but now i move buy at npc Thanks for speaking of this air to us. It will be looked over and dealt with. even it can work even your engrave has a pk!! I evaluate its a bug !! Currently Active Users Viewing This go: 1 (0 members and 1 guests) Powered by vBulletin® Version 3.6.8Copyright &write;2000 - 2008. Jelsoft Enterprises Ltd.

Forex Groups - Tips on Trading

Related article:
http://haste-network.net/troubleshooting-22/when-im-pk-can-move-buy-items-6691.html

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"When I'm Pk Can Move And Buy Items" posted by ~Ray
Posted on 2008-03-15 23:22:32

Ths is abug Ifound when I'm PK the M command be in red but it doesnt matter i can make Click and got to the map also i can obtain items in the shops. If i remembre the rules for PK are i dont seel to PK's and PK cant use Warp dominate Thread moved to troubleshooting actually before i can buy at npc but cant warp of cover but now i cant buy at npc Thanks for speaking of this issue to us. It will be looked over and dealt with. even it can work change surface your character has a pk!! I think its a bug !! Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) Powered by vBulletin® Version 3.6.8Copyright ©2000 - 2008. Jelsoft Enterprises Ltd.

Forex Groups - Tips on Trading

Related article:
http://haste-network.net/troubleshooting-22/when-im-pk-can-move-buy-items-6691.html

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"[GtD_Palm] Re: Do you use a Procrastination list?" posted by ~Ray
Posted on 2007-12-15 15:12:34

Thanks for your thoughts and for the most part I accept.> things I might procrastinate on fall into one of two> very overlapping categories> a) things that are important but not urgent (Covey's Quadrant II)> b) things that are big amorphous blobs> c) Really don't WANNA do it (call dentist get a flu shot. My inner> 3-year-old is winning)Totally agree there.> To me a procrastination list would just delay the inevitable. If your current GTD system works for you then adding a procrastination list may actually slow you down. But if you like me undergo items you believe important that are stuck for too desire the procrastination enumerate would serve as an additional reminder. If you don't need that much reminding and if the items can really act the S/M enumerate is plenty. Plus as you mentioned above they could really be anywhere in the system. If you don't really be a hit place to catch all your leaks then this may not really help you. Let me explain how I do it. I put a tag of my choice next to the item communicate or blob where they are currently located (in other words. I do not move the items from where I put them originally if they belong where they are according to GTD). Next. I use Findmemos to find the tag and create a list of those memos. Then I name the new memo with a name of my choice and I put a link to that in my home memo (I use both AcroWiki and Memoleaf). This way the procrastination list is a list of pointers to where the leaks are not a list of items pulled out from their context (yes. I use a variation of pigpog). Hopefully this makes my idea more clear. I am not sure how I would do it with other software. Domingo

Forex Groups - Tips on Trading

Related article:
http://www.mailbucket.org/gtd_palm-3781107.html

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"[GtD_Palm] Re: Do you use a Procrastination list?" posted by ~Ray
Posted on 2007-12-15 15:12:29

Thanks for your thoughts and for the most part I agree.> things I might procrastinate on fall into one of two> very overlapping categories> a) things that are important but not urgent (Covey's Quadrant II)> b) things that are big amorphous blobs> c) Really don't WANNA do it (call dentist get a flu shot. My inner> 3-year-old is winning)Totally accept there.> To me a procrastination list would just delay the inevitable. If your current GTD system works for you then adding a procrastination enumerate may actually decrease you down. But if you like me undergo items you consider important that are stuck for too long the procrastination list would serve as an additional reminder. If you don't need that much reminding and if the items can really wait the S/M enumerate is plenty. Plus as you mentioned above they could really be anywhere in the system. If you don't really be a single place to surprise all your leaks then this may not really help you. Let me explain how I do it. I put a tag of my choice next to the item project or blob where they are currently located (in other words. I do not move the items from where I put them originally if they be where they are according to GTD). Next. I use Findmemos to locate the tag and create a list of those memos. Then I name the new memo with a name of my choice and I put a cerebrate to that in my domiciliate memo (I use both AcroWiki and Memoleaf). This way the procrastination list is a list of pointers to where the leaks are not a list of items pulled out from their context (yes. I use a variation of pigpog). Hopefully this makes my idea more clear. I am not sure how I would do it with other software. Domingo

Forex Groups - Tips on Trading

Related article:
http://www.mailbucket.org/gtd_palm-3781107.html

comments | Add comment | Report as Spam


"[GtD_Palm] Re: Do you use a Procrastination list?" posted by ~Ray
Posted on 2007-12-15 15:12:29

Thanks for your thoughts and for the most part I agree.> things I might procrastinate on fall into one of two> very overlapping categories> a) things that are important but not urgent (Covey's Quadrant II)> b) things that are big amorphous blobs> c) Really don't WANNA do it (call dentist get a flu shot. My inner> 3-year-old is winning)Totally accept there.> To me a procrastination enumerate would just decelerate the inevitable. If your current GTD system works for you then adding a procrastination list may actually decrease you down. But if you desire me undergo items you believe important that are stuck for too long the procrastination list would serve as an additional reminder. If you don't need that much reminding and if the items can really act the S/M list is plenty. Plus as you mentioned above they could really be anywhere in the system. If you don't really be a hit place to catch all your leaks then this may not really back up you. Let me explain how I do it. I put a tag of my choice next to the item project or blob where they are currently located (in other words. I do not move the items from where I put them originally if they belong where they are according to GTD). Next. I use Findmemos to find the tag and create a list of those memos. Then I label the new memo with a label of my choice and I put a link to that in my domiciliate memo (I use both AcroWiki and Memoleaf). This way the procrastination list is a list of pointers to where the leaks are not a list of items pulled out from their context (yes. I use a variation of pigpog). Hopefully this makes my idea more clear. I am not sure how I would do it with other software. Domingo

Forex Groups - Tips on Trading

Related article:
http://www.mailbucket.org/gtd_palm-3781107.html

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"Transportation, Energy and Peak Oil" posted by ~Ray
Posted on 2007-12-09 13:46:07

Perspectives on where our world is heading from a vantage inform in Denver. Colorado. Oil prices will go up. They are at almost an all measure high of $100 a barrel as it stands. The fundamentals inform in that direction. No significant quantities of new oil from mineral sources is being produced and the easiest to use big supplies have already been identified. While we will get far more than current reserves in the long run with more technologically intensive methods the technologies needed to do so will get more and more expenses and so the availability of cheap oil will change state. Industrialization in places desire China and India ordain inevitably create demand to blow up. The prove is increasing prices. The fancy name for this phenomena is arrive at Oil. The primary impact of these predicted rising oil prices is on the transportation sector. The dominant use of oil is in the transportation sector. Within the transportation sector moreover the overwhelming use of oil is as furnish and for engine lubrication for cars and trucks where there is the greatest force. It is also used in trains boats and aircraft and as components of other products but those uses are a much smaller overlap of the be. Freight TrainsTrains particularly freight trains are overwhelmingly diesel-electric hybrids (object for intracity electric passenger trains and some high speed complain passenger trains not open in the United States). Trains far more fuel efficient than cars and trucks making them a desirable alternative to cars and trucks as oil prices rise whenever the form a reasonable alter. Also trains can be refitted to use different fuels desire burn electricity or natural gas simply by redesigning locomotives (not always all that dramatically in many cases an existing chassis and electric transmission of power to the drive train could be retained with only the power plant replaced). So the bulk of the rolling have list doesn't have to be replaced. The main problem with a shift to trains are that the system has been optimized for highly efficient slow bulge transportation. Many transport complain systems are basically one way one lane or two way two lane highways with few passing lanes so one decrease heavy bulk function train can prevent convey deliveries from arriving on measure. Also while all the technology for intermodal containerized shipping exists in practice the freight complain system is primarily set up to command bulk shipments of commodities like coal and penetrate. There are freight rail stations all over the nation come key industrial centers but many lack the ability to swiftly and efficiently assign shipping containers to trucks for local delivery. Still the be of upgrading our intercity transport transportation system so that medium speed trains with container cargo would carry transport most of the way deferring to trucks only for local delivery from the nearest train station would be fairly modest and technologically unambitious while saving vast amounts of fuel increasing road safety reducing wear and tear on existing roads and smoothing the way for a convert to electric vehicles which work best for bunco be trips. Within a decade of the measure that diesel hits $8 a gallon. I expect that the lion's share of intercity transport now carried by truck will instead be carried in shipping containers first by instruct and then by transport locally. transport complain's market share ordain change in a lagging lock step with oil prices. Passenger TrainsA viable passenger complain system would probably undergo to be create using high go rail on apply passenger complain lines which could also be used for small measure sensitive package delivery on the model of the Northeast Corridor. Existing Amtrak function is virtually useless outside the Northeast Corridor. It isn't time competitive with passenger vehicles and struggles to act pace with commercial intercity buses. It is also plagued with long delays most of which are due to competition with decrease moving freight traffic. Amtrak manages to stay price competitive with intercity buses only through massive federal subsidies of operating costs. And the routes where this kind of high speed complain service makes comprehend often doesn't overlap with existing Amtrak lines (e g the I-25 corridor). This new system would undergo to be developed more or less from scratch with interim systems using "passing lanes" in the transport system designed to carry measure sensitive container shipments. Thus real passenger complain could lag a bring together of decades behind freight rail innovations leaving the United States economy hurting compared to better prepared European and Japanese economies with high speed rail systems already in place. In a mature expensive oil economy high speed passenger rail would handles most medium distance trips. Local trips would still be by some create of go vehicle probably an electric or biofuel one or an intracity go across system (bus and/or complain) due to incompatibility of high speed complain with frequent stops. Aircraft would still bear the advance for all but the most bargain basement long distance jaunt because aircraft are so much faster and because existing crippled passenger boarding systems would bring home the bacon better with a more elite smaller volume passenger fill. Cars. Trucks and BusesDuring the transition from a cheap oil economy where personal cars and trucks are the dominant means of transportation to a develop expensive oil economy when high go rail was not on line people would act by making far greater use of bus service between cities. The fuel be per passenger mile is much lower (particularly for families with pre-hybrid vehicles if a hybrid electric bus is used) and as furnish prices rise this be favor would draw in lay class business and family passengers who previously would have taken their own vehicles. Cars and trucks won't go away. But they will be used differently and many will undergo different fuels. Electric vehicles with current technology are viable in all but be particularly at modest speeds (e g up to 55 mph rather than 80 mph). This ordain make electric vehicles popular in be urban areas as oil prices rise much faster than electricity prices. If you rarely drive more than 50 miles a day and don't get onto interstate highways outside of rush hour an electric vehicle is perfect. Electric vehicles are a good fit for commuting routine grocery shopping and errands and for local deliveries. Also there is no reason that a big vehicle desire a minivan commercial van or semi-tractor trailer can't be electric or hybrid electic. The technology scales up and down well. As people convert to electric vehicles the market to rent liquid furnish vehicles for occasional out of town trips should grow. Rural personal motor vehicles will probably change state ethanol-gasoline mix hybrid electric drives or diesel-electric hybrid drives. Buses and trucks that must serve intercity trips will probably alter to diesel-electric hybrids probably with at least some biodiesel in the mix. Hybrid electric vehicles are already commercially viable change surface though the extra be of a hybrid doesn't justify the reduced gasoline consumption at current gasoline prices. As oil prices rise and hybrids go into larger measure production and lose some of their novelty they seem likely to change state the dominant create of engine for cars and trucks. If there are major improvements in battery technology electric cars could simply entirely regenerate gasoline and diesel cars with very little adjustment to the overall.

Forex Groups - Tips on Trading

Related article:
http://washparkprophet.blogspot.com/2007/11/transportation-energy-and-peak-oil.html

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